JP On Gaming

Showing posts with label Gameday. Show all posts
Showing posts with label Gameday. Show all posts

Friday, October 31, 2014

An update on... well everything!

Legacies

I've been working really hard to get things done and our latest waves of adventure rolled out. I have new editors working on products. I am just about to announce the next big story arc for Legacies! Stay tuned.

About the public design session, it went extremely well. The guys came up with some very nasty goodies and great ideas I am putting the finishing touches on. It will be a very good book. At first, I thought it would be only 5-6 pages but it looks like the final product will be 20+ pages long. Filed with goodies!

The Charity Auction

A quick note on the charity gaming event from this weekend at Moonlite.

I spoke with Jay (the owner) about the amount gathered for the weekend. I'm very happy to report that my minis brought in a whopping 87$! More than 10% of the total proceeds. With over 700$ gathered, I know this will help the UK Children's Hospital!

But really I'm very happy to report this. Though my contribution was not much, a big thanks goes to the guys who bid on the silent auction. A big thank you! I'll definitely provide more for the next one.

JP

Friday, May 24, 2013

A Savage Weekend: Thanksgaming + CityWide Game Event

It's been a week already since it happened, but Thanksgaming was AWESOME. Those who missed it really missed a fun event with awesome GMs. And really awesome prizes for charity.

I was scheduled to run NeoExodus in the morning, but my slot didn't go off. I had a few people who wanted to play, but it didn't happen. So I jumped into Liam-S's Star Opera game using Savage Worlds. Yes, the same Liam that ran the Buffy extravaganza a few weeks before. And he did not disappoint this time again! The story was a mix of Star Wars/Star Trek (with serial numbers filed off) where our team was sent to find survivors on-board a space station. I played the greedy smuggler character. Fast forward to borg/cybermen and a veritable horde of things. The highlight was no doubt the double-fist blind guy shooting wildly and hurting the party more than the bad guys. Needless to say, we survived, but failed horribly. It was such a laugh throughout that it didn't really matter. What we were doing.

Fun times.

In the afternoon, I was slotted to play Necessary Evil - that's the super hero setting where aliens conquer Earth and the good heroes get killed, leaving only the villains to save the world. This time, I played Skyler, a Robin-ish character who is actually a good guy seeking to save people. I made him the stereotypical borderline gay (he joined the cheer-leading squad because of the choreography), he sang Broadway tunes, and stood around in girlish poses. Yes, he got abused by the group. A lot. The rest of the table: Ron-B, Wendy, Dustin... It was just madness. We succeeded in our mission but it was... It was wrong at so many levels. Thank God there weren't any kids at the table...

More fun

I will admit that the game I was most looking forward to of the day was Derek-J's Deadland's game in the evening. I like Derek and his GMing style. Plus I got to make my own character: an Indian scout. I was looking forward to play it all week as I tweaked the character. However, lack of players led to the game not happening. I was pretty bummed after all this hype I felt.

Finally I had a choice between going home or playing Sequoyah's The Edge setting. I was not overly enthused for the setting (I wanted Deadlands), but I knew of Sequoyah's tables and knew he was a great GM. So I gave it an honest try.

Okay... That setting is REALLY messed up. It's a weird mix of post-apocalyptic horror mixed with Silent Hill and Necromunda. In short, it was great, horrific and extremely dangerous (we didn't survive it). But it was really cool to play!

So I went home on a Savage Worlds high... Though the day hadn't panned out the way I planned, it turned out for the better anyway.

Although not part of Thanksgaming, I went to Petrie's on Sunday where they were holding the City-Wide Game Event... And guess what? I got to play Deadlands! Woohoo! I was playing Clementine, a crazy Cajun lady with her alligator "Jeezus" which led to a lot of laughs. I really enjoyed playing that with the always excellent Roger-F as a GM. The table of Lenny, Neale & myself was... well we're old guys now! :D

I went home later on a high note. I played 4 Savage Worlds events in one weekend: the most I ever did. And in spite of things not going according to plan, I embraced the chaos and had me a great time.

In conclusion, Thanksgaming raised over 1,000$ for the Boulder Humane society! Good job everyone!

On to Comic Con next!

JP

Tuesday, May 14, 2013

Early Announcements for Denver Comic Con!

With Denver Comic Con just two weeks away, things are starting to take shape.

First, the NeoExodus adventure is nearing the end (I need to re-tweak a few stat blocks and clean up some text). This adventure will be the first one to be set in the Confederacy.

I know, I know, the Free RPG Day adventure is in the Confederacy - sort of, so that's our second one set in the sweltering jungles. After all these cold-based adventures (like my beloved B1 Cold Visitor and this year's first adventure: 92-LC-01 Bloody Ice) writing about the heat and the humidity is a welcomed relief. Different problems, really. I will post about Temple of the Forbidden God and NeoExodus Legacies altogether as we get closer to Free RPG Day. Yes, I have a few comments and advice for GMs wishing to run the adventure.

One of the big firsts for me is that I will be part of a panel on RPGs with guys I really esteem. I must thank the tireless efforts of Linda W-R who got us a spot on Saturday afternoon for our panel.

The panel will include Darrell Hardy, Justin Suzuki (one of the minds behind Thanksgaming and Roleplay DNA), and others (whom I can't remember right now). It will be Saturday 2-3pm in room 109, come and hear us out. I fully expect it will be extremely entertaining.

The topic of our talk will be (at least I think it will be) "How to break into the RPG/Publishing business". If you ever wanted to know how we did it, that is a great way to learn. I'm always looking for adventure writers for Legacies...

I'm really looking forward to doing this panel. It should be very interesting. I'll "secretly" admit that I am very curious myself as to how the other guys got into the industry.

More on Comic Con as we get closer. Now I have to work on my NeoExodus home game and Thanksgaming...

JP

Monday, June 20, 2011

I BE GOBLIN Online Campaign

If you have played and enjoyed the We Be Goblins adventure from Paizo, I invite you to put one of the following banners on your blog or website! Even if you have not played the madness of the adventure, but like goblins, join the campaign. Pathfinder goblins are some of the most iconic monsters. Their flavor and their quirks makes them easy to love/hate.

Thanks to D'Anne Rooney and Russell Akred for the awesome work!








JP

Sunday, June 19, 2011

Post Free RPG Day thoughts

If you missed it yesterday was Free RPG Day. This is a great idea I have been participating in for the last three or four years. Its a great way for a company to showcase or get their rule set out there. Over the years, I got some products to evaluate I KNOW I would not have purchased. Some I might, but only if I could join a game of it.

So I got there around 11:15 with my McNuggets ready to run and set up a lot of fun.

Gamers' Haven in Colorado Springs ran two tables of "We Be Goblins" (thanks to Todd and Zach for running). I'll be back next year to run more events!

I am also very happy to hear how event have gone over in Denver. Many tables were played, many goblins cackled and sung. Good times.

Now if there is one thing I would like would be to ask companies who offer games to have a PDF on their website with the character sheet. I don't want to destroy my book and I don't want to have to go to Kinko's a get them copied. Paizo did it (good job Paizo!)

Another fun and successful day!

JP

Thursday, March 24, 2011

Writing the NeoExodus Adventure for PaizoCon


As of yesterday, I officially started to work on another painting and writing project. Recently I’ve been neglecting my painting (as proof, I offer the 4 dried paint pots I opened first, grumbled, then moved on to the next). While I had a few characters to paint, including female pirates, samurais, pathfinder goblins and the Plains Indians drying for months there already.

On Tuesday night, I was talking with Louis Porter. Louis had just secured his PaizoCon table and rooms. He was all excited about setting up a table and running a NeoExodus adventure. Of course, by the time Louis talked to me, his mind was already made up that I would run and write the adventure in question! I wonder why I was not surprised! As soon as I read his email that he would have a table to run things there, I knew, just KNEW, that he would ask me to run a NeoExodus adventure.

His initial thought was to run the yet-unpublished “Origin of Man” adventure I wrote for him a while ago. Although “Origin of Man” is a great introduction to NeoExodus, the adventure was definitely written to be played as a long, unfolding story, really a home-game adventure. Not great for convention play. So I had to go back to my drawing board.

I’ll admit I drew a blank.

An annoying blank.

I mean NeoExodus has SO many good plot elements. So many cool things to introduce. So many unique villains. So many great locations. I was the victim of too many good choices! I needed to narrow down my choices.

So I wrote the constraints and goals that I had:

  • It was to be run as a Convention adventure, so it had to fit into a 4-hour time slot.

  • It had to be an introduction to NeoExodus. Therefore I really should focus on 2.5-3 hours to allow me time to present the world, the particularity and the characters.

  • The adventure has to showcase how NeoExodus should be played (in our common vision).

  • I want the adventure to contain some action, but also some more story elements. I mean, the adventure has to showcase enough elements that make the setting unique without drowning a newcomer under a thousand pages of background and history.

  • Visual presentation is important. Having well-painted miniatures really add to the visual draw. How many times have you walked around a con and stop to look at a game/ book just because they had a cool piece of art OR they had a unique display OR a smoking-hot booth girl? I stopped. I looked. I asked questions. I even bought things I was not interested in! I can’t do art (to the level of a good artist). I am not a smoking-hot girl (only in my dreams). But I can write and paint minis.

  • Although the adventure is really targeted to be run at PaizoCon, the adventure will also be run other places. So it needs to be well-written. In other words, I don’t plan to simply put a few notes down on a sheet of paper and run the adventure off-the-cuff with just that.

  • With that in mind I am putting together some elements I think are particularly cool about the setting.

    Location: Find a location that is suitably interesting. After much thought, I went with the Protectorate/Janus Horde border. It’s got a lot of adventure potential and presents two very unique cultures of NeoExodus: the Vikings-turned-construct builders Armans and the civilization-rejecting Sametian. Two populations that had an opposite evolutions and who are currently in direct conflict with each other.

    Conflict: As if the location did not already put a lot of adventure potential, I had to think of a conflict that would get new players immediately involved.

    The new NeoExodus Campaign setting expands upon this location by introducing a new faction active in the area, the followers of the Emissary and an elite group known as the Phoenix Guard. Will the Guard appear? I don’t know yet, but their existence should be something that lurks just outside the adventure – if they are not directly involved in the adventure that is.

    NPCs: I love to see recurring NPCs. NeoExodus has few of them thus far… though Origin of Man has one or two I may use. I’ll have to research that.

    Miniatures: After a few trips to Ebay later and I became the proud owner of a collection of War Machine war jacks. Since I did not plan to use them for WM, I did not really care which faction they were. War jacks are, let’s be honest, the thing that first brought people to War Machine… Those big dreadnought-like things rumbling around the battle field just look good.

    Buy-in: The buy-in is what brings the PCs into the adventure, why they agree to put their lives on the line. That part I have not yet figure out.

    So this is what I now have to work with. This is a “total hobby project”. I have minis to paint. I have an adventure to write. A lot of work, but work I like doing, pressure is good. Since I have a few months, I can start at a slow pace and gather steam as work ramps up.

    YEAH!

    JP

    Wednesday, February 9, 2011

    PaizoCon 2011, one-offs and much writing

    I have finally got off my butt and booked my trip to PaizoCon in June and reserve my hotel room - that I will share with fellow VC Auke Teeninga from Benelux. That's done. Best part of it: PaizoCon falls around the time that Julie and the kids leave for their yearly trip to Montreal! So it should not cost me too many wife points. All good I tell ya.

    PaizoCon will be a first for me in many ways.

    • It will be my first trip to the Pacific Northwest
    • It will be the first time I go to a big non-WotC con (I attended Winter Fantasy and D&DXP a few times).
    • It will be the first time I get to meet a number of my fellow Venture-Captains.

    Following my Doctor Who experience, I have been thinking about a followup or sequel to "Somewhen in Time". Something perhaps more elaborate and with a fixed table throughout. I have been thinking about seeing if I could run it as part of Petrie's Family Games store's RPG schedule. Since I am still in the thinking phase of the idea, I am still waffling about what/how to do it. So for now, its just a project for another day... I mean with Valentine's Day, and Genghis Con coming up, I'm pretty tied up... So for you Doctor Who fans... it'll be a few weeks at least.

    On top of that, Jim, the son of my good friends John & Pam contacted me about doing some Mutants and Mastermind. Although I do not have the time to commit to a full, regular campaign, I do miss seeing them and will have to work on something for them. Perhaps a game day format or short 2-3 shots.

    What has been consuming most of my free time lately - other than my "MAIN" job has been a number of projects with LPJ Design. I am currently working at overhauling the Base Book for the setting. I am very proud with the results. It has more than the original, including archetypes (4 right now), prestige classes (more than 5), new feats (over 70 as I write this) and the history of the world and gazetteer with a number of surprises added.

    This is pretty much a full rewrite of the setting. Not so much because of new material, but because the document has been massively reorganized, allowing for quick searching. The biggest change is in the gazetteer. The old province names have been replaced with the name of the current states (so the entry for the Caneus Empire is now under Caneus Empire and not Nas, with its own history, adventure locations, character options, adventure hooks and a few important NPCs). I have gone through a number of LPJD products and gathered material to add to the final product, really making it the one-stop shop for NeoExodus. Good enough to have someone pick it up and run a NeoExodus campaign.

    This book is - as of right now - over 70 pages long with out any art or Louis' magic touch to make the documents look good. I am very excited about it. If only I had like 8 weekends so I could run one day of NeoExodus a week!

    Tuesday, February 1, 2011

    Dr Who Pictures

    I want to thank Shannon MicroCon's organizer for the pictures.



    The Doctor shows off his sonic screwdriver


    The party (Wogo, William, Theela, Lady Gwendolyn, Capt Gilbert-Andre)


    Napoleon appears before the PCs!


    The PCs attack Napoleon's tent


    The 11th Doctor creates a device to summon the TARDIS


    A Mini-Dalek tries to take the sonic screwdriver

    Monday, January 31, 2011

    Microcon’s Doctor Who RPG Marathon

    Yesterday during Micro-con, I ran a Doctor Who marathon, with 4 different “episodes” of Doctor Who taking a group of random time travelers on a voyage through time and space. I was able to run all four parts I had planned, for which I was very happy.

    Who were the PCs?

    Lady Gwendolyn, an alien posing as an Edwardian Lady, Gilbert-Andre de Bellevue, a Napoleonic infantry officer; Theela, a cave woman; William Belfast, a starship engineer; and Wogo Loogo, an African tribesmen; Doctor Vladimir, a cybernetic doctor from 2030 joined for “Little Blue Box”.

    The Fort Next to Nowhere

    You are at home, spending a lazy day relaxing. In the background, a grinding, warbling sound breaks the silence. It grows loud enough that it draws you from your idle reverie.

    There is a flash of bright light and you find yourself standing at the edge of a wooded area. It is about noon on a nice day.

    Before you is a tilled field leading to a crude wood fort. To your left and right people dressed in strange garb, all of them seem as surprised as you to be standing here.

    The PCs are transported to Roanoke Island. The PCs encountered Indians and a bizarre gargoyle-like creature. During their investigation, they discovered a strange pump-like device. The device proved to be made of Dalekanium, a metal obviously not normally found on earth. After William tried to hit the gargoyle with the device, the device activated. A bright flash of light emitted, cue credits.

    The New Emperor of the Daleks

    Four futuristic soldiers huddle together in a trench, their faces dirty and grimy. Their brown uniforms matching the wet dirt and mud that surroundes them. From their inaudible conversation, it is obvious that they are scared, tired, and almost out of ammunition.

    Energy beams and explosions echo in the distance. The men crouch as they receive a shower of dirt. The soldiers return fire, shooting at enemies unseen. A fog covers the ravaged lands around the trench.

    A blue light appears in the gray haze, then another, then another. Finally the pepper-shaker forms of Daleks come into view. “EXTERMINATE!” They repeat as their beam guns blast away.

    The scene cuts and the soldiers are brought into a military tent. “KNEEL! YOU WILL OBEY!” The Daleks push the soldiers to their knees. A human-shaped figure stands, hidden in the shadows.

    The PCs appear on a deserted, foggy wasteland where a group of soldiers come running towards them. The PCs follow them to a bunker where they learn that the Daleks are coming. They learn that the war is not going well for the Thaals, and that though they initially thought to have won the war when the Doctor destroyed the Kaled’s dome. The Daleks arrive and the PCs disable one and break the others’ eyestalk before fleeing. Fleeing through the fog, they encounter a group of Napoleonic soldiers who force them to surrender. They are taken to a camp where Daleks and Napoleonic soldiers are together. In a tent, they meet with the Emperor, Napoleon. Napoleon orders them to be “processed”. As the PCs are taken to a machine, they are told that there is a small gap in the machine. Finding their way in, they encounter a young Thaal boy hiding in the machine. The PCs discover that the Thaals have microchips in their necks. Using the device they used earlier to disable the Dalek, they destroy the Emperor’s microchip. The Emperor pulls out a bejeweled sword hilt. The PCs figure out this is a time travel vortex. The Emperor activates it and disappears. A secondary flash makes the PCs disappear.

    Snowball

    The scene is inside a starship. Red lights flash. An alarm repeats in a monotone tone “Hull breach detected”. Two men run before the camera, run through an airlock and the door closes behind them.

    A second later, a pop is heard and the escape pod disappears quickly in the darkness of space. As the alarm continues to repeat mindlessly “Hull breach detected. Hull breach detected. Hull breach detected.”

    The PCs appear on a starship. After some research they cannot find any hull breach. They are on IZ-244, a freighter “transporting” a large ball of ice to the moon colony. The ship is effectively a large rocket attached to the ice. The PCs investigate and find that the Captain was spying on his crew. They also see that five of the 8 crew seem to be sleeping in their quarters. Forcing one of the crew quarters open, they find a man dead of unknown cause.

    Then, a group of pirates get on the ship. The PCs discover the pirates are not too bright, deferring to their captain on most things. The PCs then surprise the pirates as they are trying to stop the engine and search for a blue box (though they initially think it is the TARDIS, the dimensions are incorrect). In the end, they strike a deal with the pirate Captain Illyana after she discovers the crew died from some unknown radiation. They team up to find the box and the PCs find it first. They wait for the captain to open it and within are a bejeweled cybernetic arm and a wand-like device. The wand is of Gallifreyan origin. The pirates take the arm and leave the wand.

    Asking one of the pirate to see if they can fix the time travel vortex, a pirate attempts something and he believes will get them home to 1812.

    The Little Blue Box

    President Obama stands at the podium ready to deliver a speech. “My fellow Americans, today I have signed a bill that will provide free and comprehensive healthcare to everyone. No longer will we be Democrats and Republicans. No longer will we be divided on fundamental issues. From now on, America will once again lead the way into the future. My fellow Americans, I bring you the future.”

    The camera pans out and flanking the president are two tall metallic men. One of them says in a monotone voice “Prepare to be upgraded.”

    The PCs appear in Colorado Springs. Looking around they see Cybermen walking up and down Academy boulevard. The Cybermen track down the PCs and Dr Vladimir is nearly disintegrated after a close encounter. The PCs then run to escape and meet with a survivalist. They are told that 75% of the US population has been turned to Cybermen since the President put in place his “Obamacare”. They meet with the anti-government rebels at the Citadel mall. During the meeting, they are told that the Cybermen have lock away a very important prisoner within Cheyenne Mountain. The Cybermen again discover the group and the PCs flee, heading south toward what was NORAD command.

    Going inside, the PCs follow the odd wand that mysteriously activates. Finally, the PCs defeat two cybermen guarding a prisoner ward. They rescue a snarky redheaded Scotswoman who tells them they must find the Doctor. Following the inevitable “that’s not what the Doctor looks like” scene, they find the doctor with a bowtie (the 11th Doctor). The Doctor then takes all three of the items they collected, creates a device and summons the TARDIS.

    He takes everyone back to their time and thanks them.

    JP

    Friday, January 7, 2011

    Doctor Who Marathon Posted

    I have just sent the details of the Doctor Who Marathon I plan to run during Microcon III. Here are the names and titles of the episodes

    Somewhen in Time Ep 1: The Fort Next to Nowhere

    Somewhen in Time Ep 2: The New Emperor of the Daleks

    Somewhen in Time Ep 3: Snowball

    Somewhen in Time Ep 4: Little Blue Box

    The blurb is:

    Everything was fine when you heard a grinding noise nearby. A second later you were somewhere else with strange people: a cavewoman, a proper Edwardian lady, a space jock, a tribal warrior and a officer of Napoleon. Finding a way home is just the beginning. Knowledge of the Doctor Who universe is optional. Simple and quick play.



    JP

    Monday, November 2, 2009

    FalCon 2009: a review...

    Here is a quick post-mortem about Falcon, the US Air Force Academy’s games convention from the view of a DM. I ran two slots of my Call of Cthulhu "In Darkness, It Waits" adventure and played one game, Mario’s Warhammer FRP game "Living the Nightmare". Because it was Halloween, I could only attend those three slots.

    My expectations were not particularly high. The con having been on a 4 year iatus I did not know what the turnout was going to be. Low numbers on the warhorn site and Compleate running a concurrent event pointed to a low attendance. The fact that it was on Halloween did not help either. So I expected low numbers, with cadets forming the majority of players.

    The venue: Arnold Hall has a lot of good things going for it. First, it has large rooms, easy-to-reach bathroom facilities and a food court next to where we were. Its main problem was that it is hard to find for those of us not from the Academy. My wife got lost, Mario got lost, and Mike got lost… That one could’ve been corrected by having better signs or making sure the people at the gate knew where it was. This also meant that people trickled in.

    The attendance: It was low, but a number of games went off nonetheless. Players and GMs seemed to have a good time with the games. A number of tables merged in the usual chaotic ballet that is a games convention. I think most of it was painless and everyone had a good time. My hope is that if Falcon happens again next year that the attendance will go up. I did expect to see more cadets than were present, but still it was fun to have cadets and “outsiders” sit together and play.

    Costumes: There were a few of us, but really… there should’ve been more!

    Player-Killer Award: Okay, now normally I do not really attach too much importance to this type of thing, but I must report that Johnnie takes the cake… Not content with his first PC to die during my CoC World War II game (by getting shot at by Germans), but then he goes and start playing with a grenade and blows himself up. Then he later gets killed by some Mythos things while Mike’s sanity keeps going down from seeing Johnnie die over and over… Well done Johnnie, you killed more people in a CoC game than I did!

    Overall, the con was fun. I enjoyed myself a lot with those at my tables (I did not have much time in-between game anyway). Good times. Good times. I should be back next year.

    JP

    Wednesday, October 28, 2009

    FalCon 2009: Rising like a Phoenix

    This year sees the re-emergence of FalCon, the US Air Force Academy’s games convention. Last time it was held was in 2005, just a few weeks before I arrived in Colorado. I remembered thinking how awesome it was that there was a con in Colorado Springs. Then it petered out and died. I don’t quite know what happened (and I don’t really care to tell the truth). The important thing is that the con is back this year!

    Falcon is one rare opportunity where the cadets and the outside gamer population mingle. Note that I said "outside" because Colorado Springs has a large number of military personnel who are not directly affiliated with the USAFA. Before you ask: no, I’m not one of them.

    So I decided to offer an adventure I think the cadets may enjoy. Earlier this year, for V3 (in June), I wrote a Call of Cthulhu adventure with a D-Day theme. The adventure features Canadian para-troopers that took part of the Allied paratrooper drop prior to the landings on June 5th 1944. The adventure received some very positive feedback by the players, some of who had never before played Call of Cthulhu.

    Other events of interest are Mario’s Warhammer Game (Sunday morning) and Jeff’s Gurps games (throughout the weekend), in addition to the LFR stuff that Lenny once again runs and directs. There will be war games throughout the days.

    If there is one negative thing I have about the con is that it is on Halloween day… Because it is on Halloween, I will have to leave after one slot on Saturday to man the fort and keep an eye on little J-Pat… NO, I will not bring J-Pat to the con… though next year… While J-Pat & I stay at home and get begged for candy, the girls will be out trick or treating…

    You can register at the Warhorn site.

    JP

    Monday, October 5, 2009

    OurRealms: Better than Expected!!!

    OurRealms has come and gone. OurRealms was an all-Saturday madness that brought together around 30 different players around a total of 9 full (and sometimes more than full) tables where 5 local DMs showcased their creations. The DMs were Rich Clark, Timmy! Creese, James Hicks, Linda Weygant and me. A particular shout-out to Linda who really saved my butt by coming up with her adventure at the last minute.

    Between searching for lost treasures, exploring old mines and busting pirates, the vibe was very positive. Cries of "Everyone is bloody" and "Those are way tougher than regular adventures” were heard many, many times. Ahhhh music to an organizer’s ears… Nothing sweeter than the sound of PCs crying out in pain! Makes me feel all nice and fuzzy!

    The games ran in the allotted time slots (which saved my own butt once) and players were on-time (for that, I commend you all for being on-time). Because of the very tight time-limits we had, timeliness was but one of my worries. Food was cheap and plenty.

    Finally, I must thank Rob & Troy of the Gamers’ Haven for the venue. Much appreciated guys! And to Terri who closed the store and had to listen to the many tales of adventure… Thank you again.

    So there it is… OurRealms is done… Maybe next year? We’ll see. Now I have to get back to editing…

    Friday, October 2, 2009

    Pre-Event Jitters: OurRealms

    Anyone who organized events bigger than a single table knows what I’m talking about: Pre-event jitters. Like a singer or athlete feels just before their performance or event, I am now a nervous wreck. You know, when you walked to the end of the 30ft diving platform and though you KNEW you should not look down, you did anyway. I am now standing on that platform looking down. I guess I should try and relax some, but I pride myself in associating my name to events now fondly remembered by people. Make it right, make it big, and make it awesome.

    The jitters aren’t all bad. I mean they get me going. They are an extra jolt of adrenaline to keep me on my toes and trying to preview issues before they happen. I have always been a firm believer in the old saying "If you build it, they will come." and once again pre-registration have proven that there is interest in my wacky ideas.

    Now is the time where the train is steaming full speed into the unknown and there is nothing you can do to stop it. The many pitfalls, obstacles and snags are still up ahead, but by now, things crash and burn OR jump over the obstacles. There is a certain serenity one feels when an event reaches that stage. A certain feel of release. I have prepared almost everything I need to the best of my ability. Things are now in the hands of the DMs and the players…

    Under that blanket of calm is a teaming, bubbling sea of worry. Will all my GM show up? Will they all be on-time? How many walk-ins are we going to have? Will there be a lot of no-shows? Do I have enough sodas? What will the noise-level be like? How will people like the game day? Is every DM ready to go? Did they forget to mention something important? OH God, please don’t let me be that one guy who forgets to shower! (note to self: don’t be that guy) Note to reader: don’t be that guy. Do I have enough certs? Enough tracking sheets? Should I bring extra battle-mats? Should I bring pens & other writing implements and materials? Argh! So little time.

    A poetic view to basically say “You’ve done pretty much all you could. Things go forward from now on for better or worse!” and "Plan for the worse, hope for the best…" Trying to be objective (which rarely am if you read this blog with any measure of frequency), I’m pretty sure that things will go off as well as they could.

    In the end it is about mixing 2 things together: Gamers and Games.

    Dear readers, I will see you on Monday.

    JP

    Monday, September 28, 2009

    Our Realms is almost here!

    This Saturday, October 3rd, the first OurRealms game day will take place. Run by well-known DMs from the Denver & Colorado Springs region, such as Rich Clark, Timmy Creese, James Hicks, Bill Wimsatt and myself. (Shout out to you guys).

    It’s been a few months already since I first came up with an idea for an all-MyRealms game day. I approached my good friend Lenny with the idea hoping that he would agree to organize the day... He told me to "Git R Done" (not in those words, but that’s what it meant.

    I am not an organizer, for all I’m worth I do not like organizing bigger events. I have difficulty getting things going. Now I have done a few of them, but I still prefer to let those with better organizational skills do the legwork.

    I have a lot to do before Saturday comes around: print the rewards, print my own adventure, prepare the terrain for my own adventure (now you know I have special terrain) and then get the soda and coffee pots ready to go... I’m pretty excited about that whole day.

    I spoke to Rob at the Gamers’ Haven (where the event is taking place). We are covered for playing room and could expand a little if need be.

    With everything falling into place at this time, things are looking good. And I am quite happy of the assistance I had from my DMs and the staff of the ‘Haven (as usual, they have been great to deal with).

    What am I most worried about at this time?


    1. No-Show DM. Seriously that is my greatest fear with this game day. The unfortunate randomness of real life could really hurt the game day. In my planning, I have tried to give each DM one slot off so that he could play at least one slot (my own free slot will be used to get food in and other organizational things). With that "Free Slot", that means I could potentially get to pull one extra DM if need be.
    2. The timeframe we have for this day is going to be very limited and tights. So everything must click correctly from the get-go. For this, I must rely on my DMs to run their adventure(s) in a little under four hours. Knowing they are experienced fellows, I have little doubt that it will be fine.
    3. No-Shows and Late-Shows because waiting on people will not be possible due to the tight schedule. Late-show will be told to wait for the next slot, unless a DM agrees to take them on. I cannot stand the late-shows attitude that since they deigned to grace us with their presence, they must be shown to a table immediately.
    4. Walk-ins could present another issue. They are greatly appreciated and are most welcomed. This time however, I do have a finite number of seats and will not ask any of my DMs (or myself) to run tables of 12. Those are NO fun for the players and even less for the DM.

    If you are interested in playing in Our Realms, I strongly recommend you pre-register using the warhorn site at http://www.warhorn.org/OurRealms/. There are still a number of seats available (but they are going fast).

    Now... I’m going to return to my worrying about everything!

    JP

    Monday, August 24, 2009

    Gameday Organization Roadblocks…

    I have to say that I am pleasantly surprised by the current rate of registration for the Our Realms game day. In less than 24h of opening registrations, tables are beginning to fill up for what I think will be a unique event in LFR history.
    When I came up with the idea, just under a month ago, a number of things went through my mind as potential road blocks. Gamer’s Haven opening hours, the number of DMs who had a MyRealms adventure to run (and those willing to run them in a public setting), the interest of the player base, if anyone would be willing to ride down from Denver, the food situation and a number of other small things.

    In short, the potential issues/ roadblocks were pretty big. So I spoke to my friend Lenny “Mr 4e” and he encouraged me to give it a go. So I used the two main local yahoogroups (lfr-Moonshae@Yahoogroups.com and LFRatEG@Yahoogroups.com) to gage interest. Within 24h, four other guys had stepped forward with a MyRealms and were willing to run it publicly. Within a week, I had 6 DMs (including myself) ready to go...

    Then I requested a site at the ever-great Warhorn.Org (http://www.warhorn.org/OurRealms/) for the game day and began looking to find a schedule that would work. With 6 DMs, I had versatility in setting up my games. I had 3 slots and 4 tables. This would give each DM 1 free slot (so they could play something) or if demand overflowed, we could offer up to two extra tables. Having options is great as an organizer…

    Next, I spoke to Rob at the Haven to obtain an extra hour to play. I must say, that Rob & Troy are top-notch guys who go the extra mile so many times. Rob agreed to give us one extra hour (they will open 1h earlier) to run the event.

    So this leaves me with some of the questions… Player base interest & Denver riders. Looking at the list right now, the interest is there, I have no doubt. There should be a few car riding down from Denver so that issue is also moot.

    This leaves me with one issue… food! There are a few restaurants within walking distance but the schedule is REAL tight for the day… So I’m looking at a few things. Maybe bring in a Grill and fire up some burgers & brats. Maybe order in some pizza for everyone. Maybe call some other fast food place that caters and get everything in one go. I’ll admit I’d hate to have to cut short adventures too much.

    So here I am with most of the roadblocks hurdled and behind me with a dilemma and more food for thought (yes, the pun is intended)…

    Friday, August 7, 2009

    Going to get some milk and returning with a car...

    The other day (Monday I believe), I began to put down idea for a second installment of my MyRealms mini-quest called “Blades for the Moonshae” (whose working title is “Blades of Aniolaran”). With the announcement of the “Our Realms” gameday, I have been thinking about adventures and writing a lot. So there I was putting down ideas and thoughts.

  • Who is the villain here?
  • What are the PCs doing now?
  • What are the NPCs doing now?
  • What could be a cool encounter?
  • What new monster can I spring upon the PCs?
  • What level is this one?

    All this went through my head. As I started to put down some ideas together, the whole thing began to form into a whole… And it stared at me… I needed a trilogy! ARGH! No way would I be able to finish everything in two adventures.

    Part 1, Blades for the Moonshaes, brings the PCs into the story. Part 2 is rather investigative and sets up a finale I had hoped would be done in part 2. Part 3 will be the climax.

    I have to say that I am not a fan or trilogies, other than Star Wars… Why? Because I find they often have too much filler. However in this case, the series really grows and sets up the next installment. I like stories that start and end (see my adventure writing series) way more over an endless series of loose end adventures. I will edit myself and make SURE the third installment closes off the current series. Should inspiration hit me with more ideas, a new series will be born…

    The story is based upon Moonshavian fanboy knowledge I’ve been collecting since I learned that I would be writing for the Isles. Something I would REALLY have liked to see in LFR modules but that seem to be rejected by HQ.

    Now, before you go “OMG! He’s ranting again!” (And if you read this blog on a regular basis, you would), let me stop you. This stipulation, I can understand and support. What HQ does not want are fanboy’s wet dreams adventures where a casual gamer goes “Why should I care about the color of this chick Midnight’s panties? She lived over a century ago! This makes no sense!” The stipulation allow for adventures to be somewhat simpler (since the author/editor does not have to populate the adventures with pages upon pages of background to make sure the DM or the players did not have to listen to endless droning about why such and such NPC is cooler or about the story of such-and-such NPC when in the adventure, just getting a “magic sword” would be sufficient.

    I believe I have a way to make the fanboy pill pass easily to casual gamers because of my philosophy of “if it’s not in the module, you need it”, which links up well with HQ’s vision of things. So while this requires more work on my part to integrate, my natural laziness means I cut out unneeded parts.

    There… A narrowly-avoided rant… That was close… And rare!

    So where was I? Oh yeah! The Blades for Aniolara… So right now the big kicker in that adventure is a Skill Challenge I really want to see how it plays in-game… I think the MyRealms adventures are a great way to test out a special format or different style of encounter… For Blades of Aniolaran I am making the adventure run-able at both low and high tier (leveling up monsters & skill check DCs), allowing me greater freedom in running the adventure for players.

    Wow… So there it is… I started writing about my series, then trilogies and series, moved to a near-rant and ended lauding the MyRealms adventures…

    As promised I went to get some milk and returned with a car...

  • Thursday, August 6, 2009

    Our Realms Gameday Colorado Springs Oct 3rd...

    Taking a quick break from thinking about adventure writing today to post about a local LFR event I'll be running.

    Mark your calendars folks. Saturday October 3rd is the day of the first-ever "Our Realms" gameday. This gameday is unique because all of the adventures offered will be MY Realms adventure. Written and DM'd by the authors themselves. This is as good as it gets.

    Where?


    Our Realms will be run at the at Gamers' Haven in Colorado Springs.

    Whose adventure?


    At this time, we have 4 DMs from the Springs and Denver who have stepped forward to run their own creations. I am waiting details from 2 more DMs. Strangely enough, most of the adventures are set in the Moonshae Isles.

    What levels?


    More of the adventures currently planned are for level 1-4, with at least one 4-7.

    Where do I sign up?


    The warhorn site http://www.warhorn.org/OurRealms has been set up and will be used for registrations. (They are not open yet as I need to finalize the schedule)

    Bonus Games


    On Sunday Oct 4th, Gamers' Haven & Lenny hosts a regular Gameday with more MYRE and BALD1-2 so more play opportunity.

    Questions?


    Contact me directly.

    JP