JP On Gaming

Showing posts with label Palladium. Show all posts
Showing posts with label Palladium. Show all posts

Friday, December 7, 2012

Update: Obsidian Apocalypse, zombie hordes and invid

This week has just been crazy for me. Real work has been crazy - I won't go over the details. Suffice to say that I have put a lot of hours.

To add to that the work I have to do for NeoExodus results in my having very little free time. I have so many projects going on at once: NeoExodus Legacies (3 adventures in the works), finishing adventures that came back from the editor, doing some work on Obsidian Apocalypse and trying to fit in my family into that.

I have been thinking a lot about Obsidian Apocalypse lately. I had ideas on how to build a cool and unique campaign out of it. I'll get LPJ to scream but to me, what I love about Obsidian Apocalypse and why I wanted to be part of the project was because in some way I see this a fantasy version of "The Walking Dead". Survival horror against endless hordes of dead is unique and extremely fun. For the same reason that I love the Robotech setting "Invid Invasion" (set before the "Return of the Invid crap"): everything you own is valuable and you have to find a way to get more stuff. I kid you not, I did look at my Palladium books for extra inspiration...

As a side project, I've been thinking about running a Robotech one-shot recently... I would be very interesting to revisit all my old Robotech material. I really loved that game... The rules could be improved on - and simplified to be less early-80s static, but the basic mechanics work well enough.

Ah... what a trip down memory lane!

But that is not what I've been doing. Maybe one day you will get a link to the adventure. Maybe. *sigh*

I submitted a template for OA undead a few months back as part of the Monster Contest (what do you mean you didn't participate!?) The template I provided tried to explain why a few high-level clerics would not channel the problem of the zombie hordes away. But it actually makes for cool story potential too.

I also tried to come up with some ways to do things other than what you usually see in Pathfinder/ D&D. Really make for a unique way to have replacement characters. After all in OA, you can't simply "walk into a bar and meet a mysterious elf who is looking for work."

What did I put in there? You'll have to wait for the book! I think that book will be SWEET!

JP

Thursday, July 28, 2011

Giving Love to Rifts, Hate to Palladium?


My previous post on Campaign Fail might’ve come out as a Rifts-bashing. It should not be. I like Rifts for what it is, and still own a number of Rifts supplements to this day. What I was bashing was the stupid way we played the game. It was US. It wasn’t the game. The game only allowed us testosterone-filled teens to vent out all of our frustrations on the world. I mean… Wasting crates of ammo (e-clips) on defenseless civilians and gunning down alien things because we could was a good evening’s distraction.

But it really wasn’t a campaign. It was just a series of Hey dude, check this out! moments. Might be a reason why 4e did not appeal to me… Too reminiscent of that era, I can’t say… That’s worth another post… We could’ve played anything and it would’ve had that level of stupidity. We just happened to have Rifts lying around.

I did enjoy many Rifts and Robotech campaigns over the years. I’m a Robotech guy that played Rifts to change the gear. Get off my planet is pretty much the feeling we shared about the game. My website has a page with a lot of the material my group and I wrote at the time for our Robotech, Rifts, and Macross ][ campaigns. I was never able to find my characters but I had many of them. We played a long into the night and I remember riding my bike home at 3am.

Most of our campaigns focused on us group of low-powered mercenaries trying to make a buck. It was fun. We tried to figure out ways to get our hovertank to handle bigger and better guns (okay I was the operator so I did most of the fixing). We traveled the world of Rifts, mostly Free Quebec (we were mostly Separatist French Canadians).

What’s the problem with Rifts? The power-creep in the first few books was just ridiculous. Just stupid. It’s been out for over twenty years now without any real overhaul. I think the mecha system is fine, but the character system could use some simplification and review. And that’s only Rifts… The Palladium is much older than that.

Palladium, it seems more and more is a game for aging gamers that withdraw into their basement with rulebooks from the 70s. They came out with their "new" Robotech RPG recently… Hoping to see a revamped system for PC skills, I bought “The Shadow Chronicles”, read through it in an evening. I was not impressed. The system is the same. Some classes are tweaked and modified to allow a GM to create characters with varied skillset, but nothing that wasn’t around in Southern Cross or Triax and the NGR. You still have to take the Boxing skill (for the attack). Your attributes matter very little (other than picking your class or if you have a really high score). The campaign/adventure idea section is a random encounter table. The XP system is still a throwback to the early 80s with level requiring different XP totals for each class.

That’s too bad.

I REALLY wanted to like it (and blog about it to the world). But it’s more nostalgia than anything else.

It’s too bad. I’m sure they could get people back in it if they worked on a real Palladium 2nd Edition that WAS a true second edition. Look around, see what’s been happening in the last thirty years and apply it to your game. But I’m not holding my breath.

So I guess that can be considered slinging hate to Palladium Books, but love to Rifts…

JP