Are there any direct threats?

Although it is much easier to say, politics are particularly cutthroats with the First Ones, their opponents, and several nobles and powerbrokers who vie for power. Being judicious with one's friend can really help.
Near Darveshnagar, the gnolls and bandits form a potent combination as they are an immediate, organized threat.
The gnolls are led by a particularly brutal leader called Grimnark the Bloody who organizes gnolls in the area, he is said to have support from gnolls from beyond the Mists.
The Mists are nearby, creating an impenetrable barrier where anyone who enters them vanishes, never to be seen again.
Claudia Severina is a powerful sorceress who lives is the ruin of Skotadion, a fortress always covered with dark clouds and where light dims and weakens. It is a bleak place most people avoid unless they have a specific reason to approach.
Upon arriving in Tarsyn, obtaining lodging is important. The city is large, and its streets are dangerous at night as gangs, cults, and riots are all common. Add to that the Order of the Whip brutally prevent vagrancy to keep the streets clean.
King Hugo rules Tarsyn, supported by his wife, Queen Livia. He is assisted by the Crown Table, his ruling council. They gather around a massive round table. *Wink* *Wink*
Crusaders The Crusaders were once a distant part of the Tarsynian Empire but broke away, keeping the Vaspianic religion (Tasyn' main faith), but deifying the first Emperor as The Son. When word of troubles reached their lands, they mounted a huge army, joined by religious fervor that bordered on zealotry, and they crossed half the world to liberate Tarsyn from the Truskan invaders.