JP On Gaming

Thursday, December 31, 2020

Introducing the Iconics: Princesses

With the recent release of FOE's Princesses, I wanted to run something to put them front and center and well... the best way to do so it is to create some iconics for the game.

Now mind you, these characters are iconics, drawing direct influence from the original characters but one thing I am asked a lot is "can I make one that's different?".

The answer is YES! Princesses presents these character as playable races. So your Snow White could be a fighter or a bard or a wizard!


Female Snow White Bard 3 (College of Valor)
Born to nobility you had to exile yourself to avoid persecution by your jealous sisters. You fled your home one night and have been on the road ever since, living from the generosity and your skill at entertaining.


Female Cinderella Fighter 3 (Champion)
To say you lived a hard life is a euphemism. You grew up on the streets of a large city. Even in the darkest, coldest night, you always knew you would leave that place and make something of yourself.


Female Ice Princess Cleric 3 (Domain Arcana)
From a young age, you felt different from other people: you loved the cold, snow, sleet, and ice. You felt the peace of a cold winter evening. So you left your family to live by yourself in the mountain where you discovered the goddess of magic.


Female Little Mermaid Rogue 3 (thief)
You grew up in an undersea kingdom dreaming of the cities of the People-From-Above. From afar, you watched their chaotic world with amazement. You collected trinkets taken from the docks. When your heritage revealed itself, you walked out into the world to find mementos to bring back home.


Female Belle Wizard 3 (Transmuter)
Your mother used to say there never was a door you left unopened, no book you did not read, and no secret you did not want to be revealed. You discovered magic and took to the magical arts with your usual compulsive interest.


Female Rapunzel Barbarian 3 (Berzerker)
To call you an army brat is an understatement. As your parents traveled the world serving as mercenaries, you were excited by the prospect of seeing something new, going someplace new. Now that you are grown, you took your hair and set out to see the world for yourself.


Female Rose Red Ranger 3 (Beastmaster)
No sooner could you walk that you headed to the forest to see what it was. You left home wanting to see what lay hidden inside the forest. When your parents found you petting dire wolf cubs, they freaked out but you just wanted to show them your new puppies. After that, it was bears, dire rats, or wolverines, anything with jaws, claws, or talons.

Wednesday, December 30, 2020

[Review] Star Trek Continues review.

The first one that I wish to give a review is the 10-episode "Star Trek Continues".

When I first started this series, I expected to watch ten minutes, close it and never watch it again. Some cheap imitation or fanfic title made with a 20$ budget before a bad green screen. The kind of movie you can see on SyFy.


For a Star Trek series, I felt I was back in the 60s watching the final two seasons of the five-year mission... The first episode, "Pilgrim of Eternity" brings back Apollo! One of the villains I liked most in the Original Series (TOS).

The filmography is excellent, with decor, lighting, music and writing that seem taken right out of the 60s.

The depiction of the main characters: Kirk, Spock, McCoy (the second is better than the first, but both are good), and Scotty (played by James Doohan's son). But also the secondary characters who also get expanded roles and more lines: Sulu (played by Mythbusters' Grant), Uhura, and Chekov.

But also the new characters introduced are interesting and add to the plot and complete the crew. I found myself intrigued and wanting to see more of Dr McKennah (first ship's counsilor), Drake the security chief, "Mr" Smith the alternate navigator, and the backup doctor who appears very competent.

About the stories themselves, they deal with a number of "modern topics" such as racism, sexism,

I particularly like the episode on sexism which is written in a way that leaves the whole event very unclear. Very ambivalent. The story leaves the viewer with have to make the decision about the character in question. Is she a victim? Is there more to it? What was Kirk going to say? The story is extremely well-written and I enjoyed it much more than I expected to.

One unique episode "Fairest of them all", takes place in the mirror universe, immediately about "Mirror, Mirror". Very very interesting.

The final two-part episode was also quite memorable. It forms a great bridge between TOS and the Motion Picture. It closes many of the threads it started during its ten-episode run, and it does so in very satisfying way. Using some elements of the series, mixing it with the new elements. Finale was good.

My final verdict on this one... 5/5 I would watch it again. This is top of the line production. Strongly recommended.

New Adventure Blurb for Akhamet on the Patreon!

Just a quick note to let you know about a new blurb about something I am writing right now. All the details are on the FOE Patreon.

I will be posting more previews and teasers for what is coming for all of FOE's settings.

Tuesday, December 29, 2020

[Review] The Left Behind

This story is simple: after a battle, a clone trooper is left behind on a planet where he has to fight off the locals by himself. He becomes a knife-weilding Rambo who slays all.

The actors have Eastern European accents that gives it some charm but the fighting scenes are weak. Syfy-level of weak.

The story itself is pretty is good with a tragic bend that gives the story charm. Still, it is weak. I hesitated about this one. "Charm" is the best descriptor but it is not overly exciting nor is it something I think gives a new dimension to the overall mythos. In the end I gave it a weak 3/5. I settled on that because I must say I left with a mostly positive view of the story.

Monday, December 28, 2020

[Review] The Old Republic: Rescue Mission

Another short. This one set in the Old Republic piting Jedi, Mandolorians, Republic Forces, and Revan. If you didn't know Revan was a Jedi Master who turned to the Dark Side and who straddled both sides of the Force. He mastered the Light and Dark Side.

A lot of decent action a plot that is "believable," with all of the elements coming together. I really like the portrayal of Revan. The fight choreography were pretty nice. The female jedi was much weaker than her male counterpart, but still I enjoyed it.

My biggest complaint was the level of the music. It went from too loud to acceptable.

I will rate this one a 4/5.

Sunday, December 27, 2020

Space Marines Adventures: Separatist

This is the fifth and final member of the five Space Marines from the Space Marines Adventures: Labyrinth of the Necron Lord.

Unlike his Space Wolf brother, there never was any doubt about this guy... He was getting the classic the paint job of my other Space Marines: The Separatists. I won't bore you with the made-up chapter history. Its iconography is based on my home land of Quebec, with blue and white as the base.

He came out great.

Blood Angel | Imperial Fist | Salamander | Space Wolf | Separatist

Saturday, December 26, 2020

Space Marines Adventures: Space Wolf

This is the fourth of the five Space Marines from the Space Marines Adventures: Labyrinth of the Necron Lord. To my great surprise, I was shocked to discover that I had never before painted a Space Wolf - using their own colors!

Now I will be honest and say that I am not the biggest fan of the Space Wolves because I find their color scheme uninspiring. Their lore and background is great, but the colors... pffff... I would NOT paint a whole army grey.

I thought of painting him in white (as a White Scar) but chose to keep to the classic theme of the others and go with the grey. This guy ends up looking pretty good among the others. In the end, I gave him the blue face paint as a highlight.


Blood Angel | Imperial Fist | Salamander | Space Wolf | Separatist

Thursday, December 24, 2020

[Kill Team] Run to the Space Port AAR Part 2

Part 1 | Part 2

Continuing the After Action Report from Yesterday.

The Battle

The battle started VERY poorly for the Tear Bringers. They ran out of ammo and lost scouts to the first xenos that jumped out. From that point on, they turned to mugging tactics, attacking the xenos in group. The separatists also lost a marine to the first Xenos they encountered.

As both teams surged forth, fighting the xenos as they encountered them. The Tear Bringers lost many of their numbers. Marines from both chapters made it to the first common area, they shot at the Xenos and defeated them. By then, only three members of each teams survived for the final push to the transport.

Frantic - if not desperate fighting took place to clear out the last of the xenos, the Tear Bringers lost their sergeant and sniper, leaving only the missile launcher marine to make it to the transport. The Tear Bringer extended a hand in friendship to the Separatists by asking them "The Emperor Protects!". To which the Separatists replied "The Emperor Protects," then followed by opening fire, vaporizing the Tear Bringer and leaving them alone on the escape shuttle.

This man is a traitor to the Imperium. His heresy is such that he does not believe in the power of the Emperor.

Hail the Emperor!

Part 1 | Part 2

Space Marines Adventures: Salamander

This is the third of the five Space Marines from the Space Marines Adventures: Labyrinth of the Necron Lord. This Salamander with the flamer was also given the typical painting scheme for his chapter. He is classic and very effective next to the others.

Highlights include the flaming shoulder pad, the almost-black skin on his head, and the chapter emblem.

Blood Angel | Imperial Fist | Salamander | Space Wolf | Separatist

Wednesday, December 23, 2020

[Kill Team] Run to the Space Port AAR Part 1

Part 1 | Part 2

With the Xmas Holidays coming, I thought of putting together a few games of Kill Team to play with ActionMan. Instead of our usual "Line-up-and-kill-each-other," I thought of doing something different. Not quite a narrative campaign, but more than just a one-shot. I wanted to come up with a plot that would allow us to be not quite cooperative, but not fully adversarial either. This is what I came up with:

On an Imperial Planet, the Xenos population initially believed to be simple savages turned out to be quite adept in warfare. After the Empire sent a number of recon teams (the Kill Teams) on the planet, word was sent through the voxcom that all Imperial forces were to retreat to their transport.

Two teams fought their way through the jungle, expending much of their resources. With ammunition running low, they had to hurry not to miss the final transport.

Our two teams were about to clash when they received the call.

The Field of Battle

Xenos Forces

The Xenos were represented by Trollblood minis from Hordes. They are appropriately large and very flavorful. We used the swordsmen as "Xenos", and some warbeasts: Impalers (with throwable spears), Axers (with a big axe), and one with a flail and a shield (we made him "armored" and gave him a 3+ save).

Xenos 6* 3+ 4+ 5 5*/4 3 3 5+
Armored Xenos 6* 3+ 4+ 5 5*/4 3 3 5+
Armored Heavy Xenos 6* 3+ 4+ 5 5*/4 3 3 3+

After a few rounds of combat, we decided to lower the Toughness of the Xenos to 4.

Complicating the Situation

I wanted to complicate the situation and put us both in competition, fighting for resources. Therefore, I made the following rules:

Ammo Crates: Ammo creates can be claimed if only one player's models end within 2 inches. Having claimed the ammunition, it can be used to "reload" ONE model.

Low on Ammo: Whenever a model fires a weapon, on a roll of '1', the model is out of ammunition. To reload, the team must find and use one of the munition crates scaterred across the field.

Xenos Ambush: The Xenos appeared only when we entered a new section of the map. Section defined by the folds of the battlemat, the two tables and the landing pad at the end. This allowed us to move gradually and not know where the Xenos were. There were 1d3 xenos per section, the composition of the ambushers was rolled randomly.

In addition, Xenos only move towards a model they can see by charging.

Separatists Adeptus Astartes

ActionMan took command of my personal Chapter: the separatists, a small but tough unit.
- Sergeant with power swords
- Marine with plasma gun
- Marine with meltagun
- Marine with bolter
- Marine with bolter

Tear Bringers Adeptus Astartes

I took control of the Tear Bringers, a team of mixed tactical and scout marines.
- Sergeant with plasma pistol
- Tactical Marine with Missile Launcher
- Scout Sergeant with chainsword
- Scout with sniper rifle
- Scout with combat shotgun
- Scout with combat knife and bolt pistol
- Scout with combat knife and bolt pistol

To be continued Tomorrow.

Part 1 | Part 2

Space Marines Adventures: Imperial Fist

This is the second of the five Space Marines from the Space Marines Adventures: Labyrinth of the Necron Lord.

This Imperial Fist presented a series of challenges to me. First off, painting yellow is not something I am used to do. And this model is ALL about the yellow.

I primed the model grey, then gave it a light undercoat of white, then yellow. Then did the rest of my usual (unusual method). Next dip-like, wet-brushing a few drybrushing, and retouching.

I am very happy with the final result of the model. The yellow really pops and looks great.

Blood Angel | Imperial Fist | Salamander | Space Wolf | Separatist

Tuesday, December 22, 2020

Space Marines Adventures: Blood Angel

This is the first of the five Space Marines from the Space Marines Adventures: Labyrinth of the Necron Lord. I bought the set to play with the kids during the Christmas Holidays.

I painted this guy using a very classic Blood Angel scheme: all red. Since taking the picture, I tweaked the right shoulder pad, adding white lines to highlight the chevron.

I am particularly proud of the hand-drawn chapter emblem on his left pad. Looks good.

Blood Angel | Imperial Fist | Salamander | Space Wolf | Separatist

Sunday, December 20, 2020

[Review] Darth Maul: Apprentice

Well if you like massive and extended lightsaber battles with Darth Maul facing a small mob of Jedi... well this one is for you. Not much for dialogue however.

I will admit that Darth Maul to me, is a throwaway character. One whose only evil act is to face Qui-Gon... Oh and he kills a bunch of other villains... He gets his butt kicked. By a padawan. He sucks so bad, like Boba Fett, they had to bring him back off-screen. Both are little bitches.

However, here we find Maul as a competent villain who can fight on his own. This story makes a better introduction to the character than The Phantom Menace did with the hours of Jar-Jar. The choreography is absolutely fantastic, fast-paced, and full of twists and stunts.

As much as I came into this thinking "who cares about that little bitch," I left this movie going: "This guy is pretty dope." I cannot help but going 4/5 because the story tells us little more about the character other than to showcase his fighting prowess.

This is a fight movie. All action.

Friday, December 18, 2020

[Review] Star Wars Exile Review

This one started with a bang and a wonderful teaser: a mandolorian (who like all others are all little bitches) and Darth Vader. I was on the edge of my seat waiting for more.

But everything that happens after... Guuuuh! An underwhelming fight scene, a love affair, not really any resolution. It was just a bore with classic cliches and the same old same old crap.

I had enough by the time the 10 minutes it went on... I was happy that out of 15 minutes, there was about 5 minutes of credits.

On the plus side, the filmography was good but wasted on a bad script and cookie-cutter characters. Because of this, I cannot give this a 1. However, I settled on a weak 2/5.

Saturday, December 12, 2020

[Review] TK-436: A Stormtrooper Story

Another Star Wars story about about stormtrooper with a past with a side of love story. As a stormtrooper finds his love who has gone to the Rebellion.

It was move than a little predictable. The special effects were okay. Not great. The actors and the filmography are the best part of this one.

I was looking forward to the end, it just felt a little too long - which is funny to say about something a short film.

In the end, I give this one a 3/5. It's fine but not great.

Monday, December 7, 2020

[Review] Astartes

If you know Warhammer 40k, you MUST see this one... This fan film presents a squad of Space Marines (Adeptus Astartes) that board a ship. Who they fight is not quite clear, as the exact villains are not one clearly identifiable. Necrons?

This is very violent as fitting for that universe. The eeriness is increased by the lack of spoken word between them. Now Astartes do have communication units inside their armor.

The battles are fast, furious, and filled with awesome effects. If you never got into 40k, this will make you go "Whoah!" I mean the marines are absolutely fearless and ridiculously efficient in their taking out of enemy forces. This is the gothic feel at its best. The action is broken up by slower pieces that, while still fully quiet, convey the mood and thoughts of the characters.

This is not a story with intense character development: space marines are not particularly interesting characters. They are zealots, single-minded, obstinate, and dedicated. Even when things don't go as planned, they remain unphased.

This is an action movie. You watch this for what happens, not who it happens to. I really hope they produce more and complete the story because it just keeps going from one "oh crap" moment to the next. As I write this, there are five parts completed and the story can keep going on.

For the quality of production and storytelling. I give this one a 5/5. Astartes is the BEST 40k fan film produced out there.

Saturday, December 5, 2020

Fan Films, Episodes, and Show review coming

So for the past week or so, I have been watching a number of fan films set in the Star Trek, Star Wars, and Warhammer universes. While I do not plan to review all of them, some of the most memorable will make it here.

Some are just short films, other are collection of episodes, and others one-off. I plan on using the same 1-5 rating I've been using for everything.

Let's see what I can dig up on YouTube...

Saturday, November 28, 2020

Princesses Save Pemrose

So on Black Friday, I ran a new adventure called "Wine with a Succubus" where the players took on the roles of our iconic Princesses characters. The princesses are a collection of playable PC races inspired by the characters we all know. I took a screenshot of part of the action with our girls fighting goblins in the streets.

The pregens are pretty interesting when played, and running a group of them creates a fun dynamic.

I had originally planned to have a second game but I had cancellations... So I had to call it off. I will try to re-run it.

Princesses is available on the DM's Guild now. It is the product of a collaboration between myself and Ibsen Zayas who drew many of the characters.

A big thank you to most of my Friday night group: ActionMan, Ava, Kitty, and Tommy.

Friday, November 27, 2020

FOE BlackFriday/CyberMonday Sale!

FOE is having a big 20% off sale on most of our titles on both DriveThru RPG and the DM's Guild!

Check 'em out!

Thursday, November 26, 2020

Feathers of Zariel Released on DM's Guild

I just released my first DiA product: two magic items gathered in a product called simply Feathers of Zariel. In there are the Feather of Zariel, and the Dark Feather.

You can get it on the DM's Guild. Feathers of Zariel by FOE.

Sunday, November 22, 2020

FOE Writing Update

A big update on all the major writing projects I am working on was published on the Patreon.

Tuesday, November 10, 2020

[After Action Report] Virtual GameholeCon 2020

This past weekend was filled with so much gaming that made it awesome. I attended Virtual Gameholecon (normally) out of Milwaukee.

This massive orgy of gaming started on Thursday night when I played in a Legend of the Five Rings home game. Now this was not part of the con program but it counted that way for me. More on that particular game in a different post...

Then Friday, I was scheduled to run two games: Akhamet in the morning and Rhym in the afternoon. I had only one player show up for the morning Akhamet game. It did not go off, but instead I played a tier 3 Adventure League game.

Friday night was my regular game with the kids, set in Rhym. The kids explored a dwarven complex that was not-quite fully abandonned as they sought the criminal known as the Weevil. They did not find her just yet but found a number of oddities within the dungeon...

Throughout Saturday, I played three more Adventure League games, finally getting my highest-level character to level 16! Only took around 4 years! Fun times. I also got to play the first season 10 epic and had a blast, aided by some terrible dice rolling on the part of the entire party!

Sunday morning was more Adventure League, this time with a new(ish) character exploring the frozen locations of the North. Pretty tough...

For the afternoon slot, I was scheduled to play the latest offering for Arcanis. After a little drama, the game started. A little late but we managed to get a group together. A fun group of regulars. Now the only downside was that we overran and I had to run for dinner. An interesting start to a new plotline I am curious where it will go.

Kudos to the Arcanis leadership for passing out a questionnaire about the likes/dislikes of the players. My own entry got some near-immediate follow-up questions from leadership. We'll see what, if any, changes are implemented based on that.

What did I ask for, you ask? "MORE PLAY OPPORTUNITIES" I make no secrets of that. Been saying it for a long time!


- Games with seats were easy to find

- Friendly Crowd, everyone was eager for some gaming.

- Got to play Adventure League at tiers 1,2, and 3! I almost never manage to play T3 stuff.

- Well-prepared GMs. I complained about this at quite a few other events, but not here. The GMs were all ready to go, knowledgeable and prepared to run their adventure.


- Non-Adventure League attendance was low. My 3 events were cancelled from lack of attendance and from what I heard, many of the Arcanis tables went the same way. There were a few non-AL that seemed to be well-attended but they appeared to be local/ recurring events.

- The website is wonky, and takes some getting used to. There is a lot of clicking around to get what you want.

Final Thoughts

I enjoyed myself and will think about attending in the coming years. This would simplify it greatly if it remains online.

Fun times!

Thursday, October 29, 2020

Curse of Strahd II: Griffon Hill Manor released on DM's Guild!

After months of writing and play-testing, I can finally publish Curse of Strahd II: Griffon Hill Manor, a sequel inspired but a complete revamping of the original Ravenloft II. The result is something that is much more runnable with 5th Edition and adds entire new segment.

When I first wrote it, I told my player "Bah, we'll be done in 2-4 sessions," but I was wrong. We played for 30+ hours! This is game where a GM gets to use all the tools of his craft. This is very much a sandbox with tools to respond depending on the actions of your players.

It was great to see the players scratch they heads but then discover things piece by piece, until it formed a mosaic around them. The British Shark did a LOT of new art pieces for this one, much in the same style as his pieces for Apple of a Mother's Eye and Real Housewives of Ravenloft

This one came together quickly, and was touched and retouched to perfection. I am very happy with the results of this one.

Get it now on the DM's Guild.

Want a free copy? Become a FOE Patron before Nov 1st.

Dreams of Dust now a Copper Best Seller!

Almost two years ago, I published this adventure on the DM's Guild based on a previously unreleased Pathfinder adventure that was first played at Gencon years ago. The port to 5th Edition came with a massive expansion, turning this from a four-hour adventure to something that takes many sessions to play through.

The adventure is one of horror - as all good Ravenloft adventures are, but it is a horror that is much different that the Gothic horror of Curse of Strahd.

I love mentionning this adventure to my players and see the fear and terror in their eyes. That curl of fear that appears on their lips. DEEEEEEElightful. All this without any signs of gore or anything too nasty. This is one of those horror that is terrifying because of the ramifications of what it entails, not because of the graphic nature of the plot, which is something that I like and am very proud of.

The new pieces of art Irene drew for this one are just great! Really dig them.

You know what... I just might run it for the kids... It will be awesome! Muhahahaha

Now just letting everyone know this adventure has just reached the Copper Best Seller list on the DM's Guild. I'm so happy.

Until Nov 2nd 2020, it is on sale for 25% off! Get it now!

Saturday, October 24, 2020

FOE at GameholeCon Nov 5-7

On November 5-7, I will be attending GameHoleCon online this year and I have three events on the tickets. Two for Akhamet and one for Rhym. These adventures were originally scheduled for Gencon but... Well... Things happened. So I plan on offering these adventures at other cons, building up to Gencon 2021...

I put info about the games and the time slots in which they are running. The time slots are links to GHC's site.

Legacies: The Half-Crazed Mummy Everything was fine until a half-insane mummy walked out of the desert. A 3rd-level 5th edition adventure set in the Egypt-inspired setting of Akhamet. Part of the Legacies Campaign.

- Friday 8am-1pm
- Sunday 8am-1pm

Legacies: Royal Scepter of Alarian A rich aristocrat wants a scepter no one heard about for centuries, surely it will be easy to find. A 3rd-level 5th edition adventure set in the Rhym Campaign Setting. Part of the Legacies Campaign.

- Friday 2pm-7pm

Friday, October 23, 2020

Beast of Tawaret Defeated By Prince Diogenes

Yesterday, the Peleset Ambassador, Prince Diogenes, supported by heroes of Akhamet defeated a massive sea serpent that destroyed many villages and even an armada sent against it.

Brave Prince Diogenes brought his foreigner knowledge to bear as he guided the heroes into the belly of the beast itself after destroying a cult of Tawaret the Destroyer.

The triumphal return of his band of brave heroes was met with celebrations across Khemaphis. The Church of Seth is quick to remind everyone that Prince Diogenes came to Akhamet under their guidance and that he has become a well-adapted member of society thanks to their guidance.

Thank you to Prince Diogenes and his cohorts!

PS: Congrats to Amenheti, Lam, Neferhana, Prince Rytek, and Sha'do for escorting Diogenes in his adventure

Thursday, October 22, 2020

[Kinda Book Review] X-Men Blue Vol 2

At the same time as I bought Young Inhumans, I picked up this X-men title with both excitement and apprehension. By now, you must know that I've been a fan of the X-men from the time I picked up a comic at summer camp. Great characters, great storyline. My apprehension came from the fact that modern comics are not my thing.

So the story picks up with an intro/recap of the situation (good). Captain America leads Hydra and USA, California is a land for Mutants controlled by Hellfire Club. A lot of eyeroll, but fine, I'm still in.

The Team is composed of the original X-men/X-Factor with some alternate Wolverine. They seem to be some type of reincarnation of the originals. Since I missed the first volume, I did not get their origins and there were very little to allow me to figure it out.

The new dynamic is as follows: Jean is the leader, the reliable and powerful one while the others dance around her. Unlike the doubt and angst-ridden girl that would turn into a flawed woman that would become the most powerful creature in the universe (Phoenix). She has no flaws and is tough, decisive, and precise at all times. Even later when she and Cyclops get a full mental merge, she can read all of Cyclops' mind but she can close hers off. Pretty Mary-Sue-ish. Bad character design.

Now Cyclops is relegate to being the boytoy of all the women in the story. Jean, the White Queen (Ex), Miss Sinister (Ex, when did he become a lingerie gal?), Goblin Queen. Jean calls him out on it "Which evil gal did you not get with?" which was a fun bit. Other and mental-joining Jean, he has no personal development.

Iceman's stick is that he's gay. And is very much a token character otherwise. He has little-to-no interesting development. Limited development. I like his power tweak where he does get some enlarge into a massive snow golem is cool.

Angel has fire wings, which is cool. Even tho I much prefered Angel's original thing. The Fire and Ice thing looks good but is not really used through the volume.

The one character who has an interesting storyline is Beast. He learns some magic and that is interesting, could be a longer story but it pays off as it gets into a big event.

The Wolverine-like guy is the least interesting and he takes away from the plot overall by really only adding a not-Wolverine-Wolverine guy.

Now the villains are so packed in this and their motivation is nebulous at best or overly simplistic and boring. I cannot decide which. Those villains were the best part of the X-men. Magneto. The Hellfire Club. The Goblin Queen. They had motivation that were easy to understand and that were relatable. They appear here but most of them are just bad reflections of these originals. It's like the writer wants all the villains to be mysterious and unknown so they all just come about doing random things "because they are bad."

Sooooooo. To come to a rating... The story/character development is a 2 or 3 due to the holes and nebulousness of some of the villains' goal but the action scenes are cool. The art is a solid 4: the characters are well-drawn and the action is clear and enjoyable. That said, I will settle on a strong 3/5. I expected to rate this much like Young Inhumans but this was a much better story. Heck, there were things happening that weren't just someone being a b*tch.

Sunday, October 18, 2020

[Kinda Book Review] Young Inhumans 1-12

A few weeks ago, I went to Z's Comic Lair, my FLGS. I had a stash of old trade books I wanted to sell. I sold them and took a bunch of new ones in exchange. One of these books was "Young Inhumans".

I always liked the Inhumans, dating back to the early days of the Fantastic Four where Medusa and Crystal replaced the blander Invisible Girl. I expected a tale involving them or Black Bolt. But no. Young Inhumans is about a group of Inhumans chosen to come to Earth as part of an exchange program. So they go to the University of Wisconsin.

The premise is as flimsy as the story itself. Once they get there, they are the target of unrealistic random racism reminiscient of the 1950s. With characters that border between interesting and boring. The pace is so slow that effectively nothing happens most issues. I can sum it up here: They get chosen, Nahrees is a bitch, Plant-guy is "dark and mysterious" Oh and he's played by Tom Huddlestone, Alaris is manic-happy, San is present.

I mean, what you have is a collection of scenes that rarely build up to much more than eye-rolling.

The Villain? Racism. What do they do against it? Nothing. Some characters get love interest as bland and predictable as the premise. Oh yeah. There is the "villain" who is this black industrialist (Sam L Jackson) who is "really not evil."

Nothing happens. No villains face them. Characters without development. They accomplish nothing in twelve issues. Slow-ass pace that lead nowhere. No wonder why I dislike most modern comics.

Even Medusa's cameos do not help the story. She just appears as a "strict mom who won't tell you what to do but criticize when you don't do it."

The rating would be an easy 1/5 but the art is pretty good, so I will give it a 2/5. Nothing to see here, folks. Just move along. There is more story, and a more compelling one with character evolution and development, in a 1980s Ron Jeremy film.

Monday, October 12, 2020

FOE Patreon: Free Adventure for All Patron Lord and Above

As a special gift this month all Patrons level Lord and above will receive a copy of Curse of Strahd II: Griffon Hill Manor. This adventure clocks in at 120 pages!

It features new art for this adventure drawn by the British Shark. This is a complete retelling of the Classic Ravenloft II adventure.

Perhaps the most ambitious FOE adventure yet! This is a huge one full of surprises that completes and expand upon the Ravenloft lore.

You can check this post on the FOE Patreon

Adventure Creation 101 Friday Oct 16th

This Friday evening, I will be running a short seminar with the kids of my Friday group. However, if a few starter GMs want to join, I would be fine with a few join in.

The event will run from 18:30-21h CDT on Friday night using Skype.

We will go over the basics of writing/ preparing your own adventures. From the original idea to the production. We will cover encounter creation, overall adventure creation, polishing, and running.

The theme will be Halloween monsters. I asked everyone to think of a monster typically associated with Halloween. This can be skeletons, ghouls, vampires, witches, whatever, anything you want.

Next preparatory step: think of a short way to use the monster in an adventure in a few sentences.

The vampire lives in a dark castle and feeds on maiden from the village

Bring a few pieces of scrap paper, a pen/pencil/sharpie and your ideas.

If you are interested, contact me directly through email, Facebook, one of the many ways in the internet.

Sunday, October 4, 2020

"Stealth Missions" are not all about Stealth!

I was lurking on Reddit about how to run "Stealth" adventure. He was thinking ofrunning a game in the style of Assassin's Creed: mostly moving around, avoiding detection, and fighting the least amount possible.

I thought this was worth cross-posting here. This is the answer I wrote:

The thing about "stealth missions" and how to run them successfully and in an interesting way, is to NOT be "just about Stealth". True, the goal is to not be detected but unlike in computer games where you just have to move from mob to mob and hide, TTRPG require "more".

This include:

- Using Deception to disguise yourself as guards or servants
- Find out what a password is
- Prevent the enemy from raising the alarm
- Climb around obstacles/well-guarded areas
- Parcour

Notice that I avoided to give specific checks because the players may have a variety of spells/ feats/ abilities to mitigate the challenge. Spells like alter self, disguise self, invisibility, spider climb, or even sleep may be used. And those are just BEFORE the action.

There is something to be said for Before the action: obtain duplicate of keys, passwords, outfits, and plans.

Thursday, October 1, 2020

Rahadin becomes latest FOE Copper Best-Seller!

Rahadin, Dread Knight of Ravenloft is the latest FOE product to reach best seller level. This idea of mine as an avenue for expansion of Ravenloft for this character who terrorized my players more than Strahd did I think. They pitied and understood Strahd but he repulsed and disgusted them. They feared his emotionless and flawlessly calm demeanor and had planned to send every remaining dusk elves against him.

A good idea that did not play out that way, but a good idea nonetheless.

Big Thanks to the British Shark for his drawings of the murderous dusk elf. (Yes, there is another piece of art inside...)

It is currently available on the DM's Guild.

Tuesday, September 29, 2020

[Kinda Book Report] Showcase Green Lantern Vol 2

Another omnibus from DC comics, this time Green Lantern Vol 2. Following my previous reading and review of volume 1, I was interested in reading more about early GL.

I must say that the schemes in this second one are not as good as the previous one. There were one or two new villains that had interest, I think of Evil Star. We see some Sinestro, Purple Sapphire, and Eduard Hammond (the paraplegic super mind-master), the Guardians take an active role in a few stories. The rest were against random minor criminals who would be underpowered fighting Robin and very meh.

As you can guess, this volume was not as interesting as its predecessor but I still found myself enjoying it throughout. Very "episode of the week" like a TV show or a cartoon. I read this slowly before talking naps, and the lightness of the material really hit the nail on the head. It helped me relax and fall asleep.

So I thought about how I would rate this one and I settled on a 2.5 out of 5, which rounds up to 3/5. Its predecessor was strong 3, this one is a weak 3. Yeah, that seem appropriate.

Wednesday, September 9, 2020

Le Troisieme Testament - First Part Review

Since I learned earlier this year that a new series for "Le Troisieme Testament", I bought all five albums and have just been trying to pace myself to make this delight go on and on and on. I remember when I bought the first, then second, then third and forth installment of this series. Wow. I loved it. The clues are there all along but they are well-hidden in the fast-paced story.

A story that is well-paced yet gives the impression of going at breakneck speed but the characters have plenty of time for some internal character development. This development happens particularly on the main character of the story, Elizabeth d'Elsenor, a orphaned raised by the Bishop of Paris. She goes from being something of a damsel in distress to a competent person who understands that the events of the series will never be known by the world at large, that they will be swallowed and hidden by other narratives.

I really did this sort of historical fiction where were are told stories contiguous to major events. And the supernatural is there, or maybe there, and can easily be denied or explained away.

Le Troisieme Testament does that masterfully. Who is the bad guy is and remains difficult to ascertain.

Tie-in biblical events with the Grand Inquisitor Conrad de Marbourgh (who was stripped or all his inquisitorial powers for accusing an elector of the Holy Roman Empire), the knight templar, tongue-less monks, money-hungry mercenaries, a secret occult branch of the Church, with odd raven-like knights. This story goes across Europe: Bohemia, France, Scotland, Spain, Viking lands, each land beautifully illustrated. Their involvement includes elements of that country.

The final denouement comes as a shock every time I read it. Every. Time. There is a feeling of solemnity and "OH CRAP" at the same time.

In case you want to know, they avert the Apocalypse atop a mountain lost somewhere. And everything makes sense for it.

Like The Ninth Gate movie, we are presented with a philosophical question whose answer is more difficult than it initially appears:

Yes. You start seeing... there may be a Third Testament, one after the New Testament... So the story says.

So this is a review of a re-read of this tale. You will no doubt guess my rating.
- Tome 1: Marc ou le réveil du Lion The series starts with a bang 5/5.
- Tome 2: Matthieu ou le visage de l'ange The action slows down here, and the mystery expands to near-confusing point. 4/5
- Tome 3: Luc ou le souffle du taureau Here we (think we) start to understand what is happening and the pace speeds up. 5/5
- Tome 4: Jean ou le jour du corbeau For parts of this tome, the story is a little confused. But the art just carried this to the final few pages where you jaw dropped and everything suddenly makes sense with a simple "I was wrong about everything".

Giving the whole series a 5/5 is one of the easiest scores I've had to give in all my reviews.

[Review] Pathfinder v2 thoughts

Back on Black Friday (Nov 29th), my good friend Florent ran an intro game of Pathfinder version 2 (PF2) for the kids and I. I was excited and intrigued about the game as I received a LOT of varying feedback. Feedback that spanned the spectrum from "good" to "worse thing ever". I tried to step back and just focus on my own experience.

The adventure he ran was one of the Pathfinder Society v2 intros. It was fine as an introduction and showcased the system which was what I was most interested in. PF2 will not change my thoughts on Golarion (I dislike it). However, would I spend time investing in this game as a publisher to publish material for it.

I have little to say about the adventure itself.

Now my thoughts on the system.


The action economy system is simple, clean and after a few rounds, it flows well.

I got to play with my kids and my friends Flo & Flo.


I am not sold on this "origins" thing. I expect there are two or three that are so good you must take them and hundreds of other ones.

Your level is everything Attack, saves, skills, and even Armor Class. I hated that about 4th Edition. As we discussed about it, telling a story becomes level-specific. I think 5e did it right here: that number is limited.

Here is the example: Your campaign starts with the PCs fighting orcs. These orcs are tough. Then you get a few levels and those same orcs must either: level-up or become meaningless after two or three levels. So when the game reaches level 10, the party only faces against orc generals, the average mook could take on an entire city.

In contrast, in 5th edition, you can send the same basic orc against the PCs. True, the orcs will not be much of a threat to the PCs, but in mob, they will soak a few attack and may force the PCs to expend a few resources.


I will put this down as "fine". 3/5. Like Starfinder, I do not see this game taking over the landscape. People who still play Pathfinder nearly all went back to PF1 and dropped PF2. People who currently play 5e or other games seem to have no interest in it.

Paizo has their fans and PF2 will keep them relevant for a few more years but I see them fading from the forefront. They will remain a major name in RPGs. Someone I spoke to about it used a phrase I thought was appropriate. "There is nothing new here that is not available elsewhere." True, if you don't like or care about Golarion... Then what will bring you here?

What should they have done? I don't know. If I did, I would be rich and selling my own book.

The biggest question that lingers: Would I play Pathfinder 2 again? I am not closed to the idea, yes. Yes I would though I would not go out of my way to run this, especially if I can play other systems that do the same thing.

I could even see FOE creating PF2 products.

Monday, September 7, 2020

DragonCon 2020: After Action Report

So for the second time, I attended DragonCon this past Labor Day weekend. Now my regular job would not allow me to do so but this year was a clear exception because the College Football season does not have a full-time kick-off this weekend, just a few games. In case you do not know I work in college sports for 247 Sports.

Now I was reminded of the event through a rather odd way. I received an email from the organizer who reminded me how to log into my account to be ready to run games. I suddenly panicked. I did not recall offering any games there!

Turns out I did not, so it was good.

I looked at the list of game offerings and settled for a few Adventure League modules. Though there were not many different adventures, there were enough for me to play a variety of characters, of every tier. I played 2 adventures with Igor (my 10th-level servant of Strahd), 1 with Israel Hands (4th level pirate), and 1 with Corfell (my 13th level cleric who I only play once every 6 months... So I never level him up to 17th...)

The GMs were well-prepared and ran tight games I really tought were high-quality events. This is something I think builds community. What I call the game experience. It's not that you just win. I did voice my disagreement with one decision to call it because things got really bad and we were on the fast-track to a quick death. Well that's why we have boons and rewards, and bonuses. Wussing out when thing get tough does annoy me, but fine.

I left my Sunday game with a positive vibe about it and really give a big kudos to the AL people.

So thanks to my GMs: Brett, Krishna, and Rebecca, who GM'd for me.