JP On Gaming

Showing posts with label Witch Hunter. Show all posts
Showing posts with label Witch Hunter. Show all posts

Tuesday, June 9, 2015

Origins 2015: After-Action Report

Here is my Origins After-Action Report. A short overview of how this past weekend went. The good, the bad, the plan for next year.

The Trip

This year my trip to Origins was twice the distance: three hours from Nashville to Louisville and three hours from Louisville to Columbus. I-65 then I-71. I had a quick stop in Louisville to spend some time with Julie and watch the kids sleep.

The Con

As an idiot, I forgot that I did not have an 8 AM slot on Wednesday! I could've slept until 7am! Oh well. I was there and ready to do stuff. I got time to chat with James-Z from PCI and with others.

The rest of the day I played Arcanis and Legend of the Five Rings.

Thursday, I GM'd some WitchHunter, Blood Moon on the Seine, the start of the year 2 story arc. In the evening, I got to play some more Arcanis with my good friend Chad.

Friday, I played a game of Shaintar "kinda organized play." I will have more to post about this campaign in another post. The afternoon slot, I got to run "TOS1-01 In the ArchDespot's service" which is on the intro mods to Saggakar. The game went well, though I decided to reorganized the player handouts a little after the game, make them more "organic" and "natural".

The evening, I had initially planned to play WitchHunter, but the table did not go off. As a backup, I wanted to play L5R, but they had a non-Heroes of Rokugan Larp.

So I got to my first choice of LARP: Arcanis. Everyone wanted to see me in my dress & wig again. I settled for the red nail polish (it was all I had in my medicine box). I must admit that I had a lot of fun throughout the LARP. I did what I would expect Kermina to do: stick with the richest most available man (which in this case, was Lord Varo played by Eric-W of PCI). I was a social butterfly, going from here to there, and fleeing from the gnomes (who are like, so TOTALLY disgusting, and like filled with cooties, and like they are TOTALLY like ewwwwh!)

So I managed to get myself invited to Tomo-Khan's wedding. However, to conclude the wedding, I had to agree to attend with a gentlemen of the Khan's wife's choosing. Wishing to claim some credit in this wedding, I agreed.

BUT THEN, I WAS UNDONE!!!

Her terms were that I attend the wedding with that horrendous thing that is Temi-do the gnome. I almost puked in my mouth when she announced it. Barely an intelligent creature! Gah!

Note In Arcanis, gnomes are deformed creatures who are the children of dwarves and men. Gollum would readily be a hot-looking one. My character is particularly prejudiced against them, as she finds them extremely distasteful...

Note 2 Temi-do is Chris-C's character who pursued me throughout the LARP (and all the way back to Arcanicon). I love playing with him because he's not only a great player but his character is very unique. He likes to make my character feel uncomfortable by being near me. That will no doubt be a plot in one of next year's LARP or Arcanicon event. I dunno exactly when/where it will be. It'll be a very fun and interesting event that's for sure!

On Saturday, I played the last of the Arcanis Hard Point adventure before getting in on the two-rounds battle interactive. For the first time in... well ever, Kermina managed not to be a burden to her party, and actually managed to be quite helpful!

Yes! I was quite surprised myself. I served as healer, did some fighting, did some dancing, I did take a fair amount of damage.

The Good

Origins is a great convention, the venue and size of it makes it conducive to talking to people, sit down at a random table for a game, and just "relax" - I know it is rather odd to say, but the pace of Origins is much different than GenCon's, which to me feels much more business-like, stressful and requires a lot more running around. I would say that the two are completely different.

Arcanis. The story, the execution, the people, All of these are high points for me. I really enjoyed the Arcanis larp and the battle interactive. It got hairy, scary and brutal all at once. With the final result that I now have a date at one of next year's major events where I will have to accompany Chris-C's gnome character.

It was the first Arcanis BI that my character acted as the main healer (there were a lot of others, but I think I cast more healing than anyone else). Normally, I am a skirmished dancing around the edges of the battlefield this time, I did some of that, but having improved my spell casting abilities, I could easily heal people and perform a few other maneuvers.

The Not-so-great

Again this year, I only ran a very small portion of my own events (1 to be exact). That said, the players I had made my job as a GM both easy and thoroughly enjoyable. After the game, I decided to reorganize how my player handout were arranged so I did a little bit of house cleaning last night after the game.

The HQ lines throughout the weekend remained rather long. I'm not 100% sure what the problem was, but it is greatly frustrating when you have 8 people sitting behind the desk, and only two are working through a huge line of customers. I thought it didn't look good and was frustrating when you had only a short break. Now the people were really nice and efficient, but taking some of the rush would help. And no, I'm not talking about the initial line (against which there is little to do)

The Lower Attendance proved to be something that was not ideal. That said, a number of factors played into this: the school year in three nearby states (Indiana, Kentucky, and Ohio) either ended DURING or AFTER the con, the beautiful weather, all played into this.

I did not get a chance to play any of the WitchHunter events. I did get to run two WH events to back up my man Clint. Both of which went well and I had a blast sending werewolves, satanic cultist, and vampires against my unsuspecting table of players. It was great.

Next Year's Plan

With the low number of ticket sales, I have been debating whether I should simply forego GMing events next year and focus on playing. Make Origins my play-holiday. With any luck, the kids might be come with me, particularly Jojo...

Who knows? I am definitely thinking about it.

Focus on playing Arcanis and others games. That could be really fun!

I just need to get Julie to approve my plan...

My CUNNING plan.

JP

Friday, May 15, 2015

Last chance to back WitchHunter Kickstarter

Let me take a moment to get my nose out of Tyrants of Saggakar and take a look around, see what's going on.

You certainly all know by now that I am a HUGE fan of the work PCI does with Arcanis and that on a personal level, I am a huge fan of their WitchHunter setting and what my good friend Clint Blome has been doing (I need MORE MODS).

How can I describe the world of WitchHunter? Think Solomon Kane with the serial numbers filed off. Two-fisted, pulpy and dark. I can't quite describe it as horror, but it might be because... WE DON'T HAVE ENOUGH MONSTERS! It just happens that they have a Kickstarter for a book filled with monsters and opponents for WitchHunter. It is in the last two days and a little bit to go before they get funded. It is inching up there, but let's make this a reality.

In short, as I told Henry: SHUT UP AND TAKE MY MONEY!

Where JP whines and cries

Now let me tell you this sad tale of how I failed big time at doing something I said I would do. As I pride myself on doing what I say and saying what I do, I take this one personally. Last week, I got on the phone with Henry about putting together an interview about the kickstarter and posting it here at the start of the week.

Then shit happened: car engine blew up, had to rent a car, shop for a new car, etc. And I will admit that I COMPLETELY DROPPED THE BALL.

I'm more than a little angry at myself for this as - as usual - I had questions I would've liked answered about it, the organized play campaign, Arcanis, and a number of other bits and pieces. I guess this will have to wait.

Please go and check it out. Even if you do not plan to play WitchHunter, the content can certainly be used in other game systems. I mean... MONSTERS!!!

Here is a Link to the Kickstarter please back it if you can. It would be awesome if this funded.

JP

Tuesday, June 17, 2014

Origins: A writer, gm and player's comments

Origins 2014 is in the books. Every game has been played. Lessons have been learned. Experience gained.

I have to say the this year, Origins was a very mixed bag for me. Some lows and some highs. As I start writing this I'm pretty sure this will evolve into a number of different posts. As I feel I will have a lot to say. So I will start with the bad, go on the 'meh' (things that are important to me, but not others or vice-versa), and finish with the good stuff.

The Bad Stuff

The Program was one of my biggest issues with the con in general. Not only was one of our slots, simply NOT in there (the Friday Afternoon), but it was missing something very important information: the game system. I did join a few games based solely on the blurb, but it was a very random thing. With the amount of games and events offered, it ended up creating something of a SNAFU with many of the smaller groups having difficulty finding players (note that a number of them still got to go off, but I know of another creator whose games all fell through). I passed on my comments to the leadership team and they will be addressing this in next year's program, by putting the game system in the program.

I learned that I will be adding a note that "This is a Pathfinder RPG game" (or something like it) to all my future submissions to large (and small) game shows. Live and learn, I guess.

Only 1/9 slots of Legacies went off Directly linked to the previous issue. Because of that only one table went off! Of the 18 available tables, (I had two GMs: the lovely Isabelle and myself for 9 slots each) it was pretty disappointing not to run all these games I wrote in a frenzy in the weeks before. Plus it was the premiere of John Dow's first adventure for us. That's the one that got to go off. Now I need to run Secession and Legacy of Lies in other venues... looks like I will have to put games up on the web... So keep watching the Legacies Facebook Group for full details and upcoming dates. They will be posted shortly.

Didn't have time to do everything In a con this big: one must prioritize what to do. I did not have time to see or do everything. Those things I really wanted to do, I managed to find some time. I will admit that having my slots not go off helped getting me to do most of those, still I would've preferred to run more NeoExodus.

One-Page This one is 100% on me. Of all the things I needed to print, the one thing I forgot was the one-page intro to NeoExodus! I will have those at Gencon for sure (tickets are going for Gencon, with a few tables fully booked already), so that's good! I really kicked myself for this. Lesson learned!

5-hour slots Isabelle pointed this one out to me, and I say I have to agree. slotting 5 hour games makes it difficult to have food breaks between games. Next year, I will plot my events to be 4h long. NeoExodus games usually run in that 4h more than 5h anyway. Another lesson learned.

The Meh

KOLD This one was something that I did not expect. Yes, I mean KOLD with a 'K'. The Greater Columbus Convention Center is an ice box. I mean freezer cold. Lucky for me, I brought (through pure dumb luck) a hockey jersey I wore most of the con over my t-shirt. I also put on socks to keep the frost at bay. Though this was an inconvenience I can easily remedy, the alternative: hot sweaty gamers is so terribly worse that I had to push this from the "Bad" to the "meh". Next year, I will have long pants and a few long-sleeves packed in advance knowing this.

Mostly Board games (vs. minis & RPGs) From what I have seen, Origins has a very large board game community and vendors carry a lot of them. To me this is a no-use situation: I don't play them, I have too much to do with minis and RPGs already. I don't need another vice/money pit. Many people I know love and enjoy them. This con is great for you! I strongly recommend it. I did look at a few things here and there (mostly games with some minis). I am happy to see that the creativity in that field is thriving, I just have no interest in it myself.

Kickstarters I have a very love-hate with kickstarters, particularly those companies that start new ones without fully delivering on previous ones (I look at CoolMiniOrNot.com in particular). Unlike at Gencon, CMON did not have any Relic Knight or Wrath of Kings minis, the two kickstarters I still wait on. RK in particular is late by more than a year and it is supposed to be shipped "any day now". Call me St. Thomas: I'll believe it when I open my box of minis.

But back to the point. I encourage and enjoy companies that talk about their kickstarters (both previous and upcoming), it seemed to me that most companies were all waiting on KS to do anything, and that is somewhat annoying to me. I want to see more companies push forward without KS but I understand its lure. So that's one thing I consider to be a neutral.

The Good stuff

Got to play a lot of Arcanis I got to play 5 rounds of unscheduled Arcanis (2 of those were originally planned). So this is good! As usual the story remains compelling and exciting. A few changes were made to the rule/campaign that I disagree with - and will be posting later this week. In spite of this, I decided to focus on the good and had a lot of fun, reforming 4/6th of our Arcanicon team. Paul and Nicole who I play with regularly on-line and Eric. I forgot about Eric's mancatcher... I will say that this BI was BY FAR the most difficult and tough one of them all. I spent a lot of time on my back or almost on my back (and I do not mean anything dirty by it, for once). My face character is not designed for these situations. So I will have to teach her some new tricks for upcoming games.

Got to play a lot of Witch Hunter Like Arcanis, I was able to play more Witch Hunter than I expected. A nice bonus! I will say that I really like WitchHunter, not only for the game itself but the fanboy in me who has a thing for the 17th century really digs it. The adventures I've played thus far are all somewhat fast-running (about three to three-and-a-half hours each). Still fun fun fun.

Got to run WitchHunter I did get a chance to run my own Mastiff of the Baskertons to a lucky table! The adventure had a few rough chinks that I will correct and send to Clint for review. Nothing overly major, just references to things that were not correctly edited out (by me). If he will let me, I may very well write another one.

Got to play: Heroes of Rokugan, Shadowrun Missions, Twilight 2000, Reality A, Rotted Capes So many games I never played or haven't played in a long while. I will detail my thoughts on each of them in my day-to-day. But you can know that I liked most of them already. Big Kudos to the many GMs.

Nerdgasm truly, there are three things that really got me excited to the point where I would call nerdgasm.

First, I got to spent time with a good friend from college, Isabelle. She came down from Ottawa to experience Origins. We also got to play a number of Arcanis and Witch Hunter events together. It's always good to play with her and I really enjoyed myself.

Second, I got to meet with all the PCI staff in one place: Eric, Henry, Jim and Peter. My weekend was done when I received the personal thanks of Henry for my work on Witch Hunter. High praises indeed! I also played a game GM'd by Peter (long story there...). Got to speak with them at the PCI booth, at/during the interactive, and even between/during slots. It was a very fun thing for me to exchange with these guys who put up a product I love so much.

Finally, and this was something of a surprise for me, I got to chat with Chris Tulach about some of the 5e organized play. I really liked how he was tackling some of the issues that plague organized play. I won't go into to many details, but I think that his take that stores should be the main beneficiaries of WotC's plans. This, I believe, is a GREAT setup for success. By using stores as their local representatives, they hit the nail on the head by getting willing and invested partners in the success of their products. Other than a few of the "big cons" (Chris said that list was going up to 20 this year), all local events will need to partner with local store(s) - which many of them do already - for special access. This is a good move, unlike the previous 4e move of "support home play above and in spite of everything else." I really liked what he said, and that echoes a lot of things I hear about 5e.

Convenient Setup Of *ALL* the conventions I have attended, I can easily say that Origins was easily the most convenient overall for everything: food, hotels, parking, and resources all accessible between slots without a mad dash. For the food, I would not call it cheap, but I would not call it overpriced either - much to my surprise. The ice cream place was really cheap for the amount one could get. Always a win in my book. Great setup to the con team and to the thinkers of the convention center.

24h gaming I was able to get into some planned games starting at midnight. Not the classic midnight madness with a dead-tired GM and bunch of sleeping players. No, a GM who was alert and players who were also.

JP

Saturday, June 7, 2014

Origins news! The Mastiff of the Baskertons to Premiere

Well I have cried, whined, griped and despaired over it, but finally, I got it done. What at first seemed to me like a simple distraction turned into something much bigger. And now that it is done, something I am very proud of. Of course I am talking about my Witch Hunter: The Invisible World adventure.

The adventure now has number and a release date!

SP1-2 The Mastiff of the Baskertons will be offered at Origins! That's right! If you have a ticket for SP1-2 at Origins, you will be playing a twisted tale from the recesses of my mind. The adventure draws upon one of the most read and filmed stories in the history of the world. I read this story a few years ago, after having seeing more than my fair share of adaptation in film or on TV.

I can't wait to hear feedback on this adventure.

JP

Thursday, March 13, 2014

Witch Hunter: THIS ONE IS MINE edition.

Today when I got home, I found something awesome waiting for me... MY WITCH HUNTER BOOK!!! Finally it has arrived. I had hoped to get it at Arcanicon, but events have conspired against me on that one. Finally, I will be able to finish my adventure... the adventure I feel really bad about because it has been dragging on for so long... So So long...

My character in that campaign is Sister Marie who is based on one of the iconics (I will now redo a few parts of her). She is a Catholic Nun from Quebec. I can't wait to play more of this... It's quite cinematic...

There are some quite interesting combination and characters in that campaign. A lot of flawed heroes fighting the good fight. I may try to run a game or two of it here in the Louisville area.

THANK YOU TEAM PCI!!!

JP

Tuesday, November 5, 2013

Of Star Wars, Little Girls, Finland and Cornwall!

For most of October, most of my writing time was split between this blog and generally doing nothing useful - playing Star Wars: The Old Republic mostly. Not overly exciting is it?

Well actually it was... I also did a number of small things that got me fired up to do more, different things. As a means of recharging my batteries, I have been working on adventures for other settings/ campaigns.

I have been initiating my two princesses (the ones on the left) and their friend to Pathfinder. I ran them through 1-35 Voice in the Void and they had a good time with it. They followed more than I expected them to follow, which is good.

I use the game as an opportunity to dress them as Princesses (hence the hats). They really like the dressing-up part in addition to the playing. Because of that, I have been GMing PFS for the first time in months and having fun with it. No politics, no argument, just running the adventure for fun. If it helps Chad (my VC) at the same time, then great!

So what have I been writing? I have been working on the next adventure for Legacies, called "Sugar and Spice". I really like the idea but I am currently "stuck" with it. I am missing one encounter to make it come together, and I don't like the ones I come up with...

In the Dominion, one never finds a cool day. The flames of anger and hatred are never far behind when the fate of a little girl is at stake.
An adventure written for APLs 3, 5 and 7 (character levels 3-8).

Another project I am working on involves Finland and World War II. I had to do a fair amount of research for this mostly-historical adventure. However like a lot of things about WWII, as you begin digging factoids and interesting things keep appearing everywhere. I knew little about Finland of that era, a glossy overview really, but this has expanded my horizons and I would really like to do a wargames scenario set there.

When I first talked about this adventure, I asked what type of adventure my editor was looking for, whether he wanted something very war-filled or more along the lines of a spy movie. I will admit that I was quite happy when he said "a spy story would be cool." Though a war story would've been awesome, it would've taken the story a different direction.

I think I can share the blurb with you (it should go live soon enough).

Blow blow, thou winter wind
October 1939. A new battlefield may begin in Europe as Finland’s ambassador visits Moscow for talks that could lead to war or peace in the North. Helsinki is now a hotbed of activity as people from every nation and allegiance flock to the Finnish capital to advance their cause.

The title is taken from one of Shakespeare's work ("As you like it") I think fits quite well. The main theme of the poem is human thanklessness, comparing people ingratitude with the harshness of winter.

I will let you know once the full details are out and available, which should be soon.

The other project is the one I am writing most of the time now - while watching my backlog of October horror movies. This is another historical setting, this time England (well Cornwall) in 1690. The setting is fine, but I'm having difficulty with the rule set, mostly how to manage game balance in a system I am not very familiar with. Lucky for me, I have a good editor so I trust him on that.

It has been such a long time since I wrote something in a style that was not "D&D"-esque that I find myself wondering questions such as: Will this be too long? Will it be too short? Is there enough action in the story? Is the plot too difficult? Are the clues too obvious?

You might've guessed this is an investigative adventure using a system that feels rather old-school. I'll let you guess which one...

JP

Thursday, August 22, 2013

JP at Gencon! Some rant, some awesome

This past weekend was the first time I attended Gencon. Attending the Holy Grail of Gaming has always been something I wanted to do but that has been impossible for me to do - usually for monetary reasons.

With my move to Kentucky however, Indianapolis is not only 2 hours up the I-65. A nice drive really. My original plans were to go after work on Friday and spend the rest of the time there. However, I chose to play Shattered Star-1 online instead of going up there. I was also waiting for a possible call from work to come in. I would've hated having to drive back from Indy for work... So I stayed put until very early Saturday morning.

The Friday game went well - we maybe started a little late due to my being held up at work, but it was fun to have PFS-Katja play with her one true love (even if he doesn't accept it yet) PFS-Noldar. Two nights in a row... Everyone roots for lovesick but too shy Katja to win her man.

Really I find myself enjoying playing the adventure path much better than Pathfinder Society as I feel the threat of death and the challenge is much more present. Also, GMs of APs are free to let their own skills shine - something I've always been an ardent champion of. Really enjoying myself with Evan, Raphael and Ryan. But back on track. You want to know about Gencon...

Saturday

I woke up at 4:15 in the morning. I was too excited. I packed everything together, took my Broncos blanket and my Iron Maiden shirt. After a shower and little bit of writing, it was just a little past the time my alarm was due to go off (5:30). After looking, I realized the alarm was set for 5:15pm! That would've sucked. I got on the road a 5:35 and off to Indy!

I'll spare you the details of a boring trip where once again my mind wandered (just like the Bob Seiger song...) I finally got there with a few minutes to spare before the first PFS slot.

Okay if you don't know, this place is just MASSIVE. The term "GINORMOUS" does not do it justice. Only through the use of profanity-based superlative can one understand the size of the thing. I mean I walked over 3 miles over the weekend without going outside. And that included me playing every slot I could (thus not really moving).

Got my badge, generic tickets, and off I went. I found the PFS room quickly and chatted with Chad and found a seat at a table of Tower of the Ironwood Watch. It was a challenging adventure where Wolf turned out to be the only real party tank. Highlight of the game: I took 3 crits in one round: main then iterative attack, then other dude... I went from "meh flesh wounds" to "I'm 2 rounds from death" for a total of 80 points of damage. Yes. My dwarf took 80 points of damage in 1 round and lived! That's a big win!

Next slot, I got really worried... Mostly because I was supposed to try the new Witch Hunter system. However, I could not find where the table was gathering. I was really annoyed at not getting to play that.

Following that I met with my good friend Florent - who was supposed to come and visit us in Colorado but didn't due to the family move... At least we got to chat there. So I mustered at Florent's PFS table. I would've liked to have played in his game when...

Yes! I got a facebook message from Clint! SWEET! Details on the location of the game! I excused myself from Florent's table and went off to find my Witch Hunter table.

As if the convention center was not big enough, the game was in the Marriot across the street! I took the opportunity to listen in on some indy and non-D&D old school games (like Champions) and some (to me) surprise events (My Little Pony - The RPG). After some searching, the game was in the same room as the Rokugan people. Listening in on that really made me interested in giving L5R another go. It's been over 10 years since I last played. I'd be interested in playing some more.

But I digress again - too many games! So little time!

We played a quick demo-style adventure with me, some other contributors to the Kickstarter, and people who worked on the campaign. I won't provide details about the adventure, but the game was just FILLED with high levels of wrong.

I played "Emilie Bucher" a French Canadian Thief from the nigh-unplayable "Ascetics of the Ten Persecutions"... Now these persecussions are awesome in the amount "things adventurers are expected to do" are they prohibited from doing. It is just hilarious to try and figure out a way to play your flaws through that. Needless to say, I *KNEW* I would love the game and guess what?

I do love it.

As a fan of 17th century European History (my mother traced my family heritage through the early 1600s), this game is designed for me. Now I need to get my butt in gear and complete a submission for that campaign. I have to refine the idea and now that I have played it, some of the tropes make sense to me now.

Needless to say that I left that slot on a high. Very excited. Taking advantage of some time to myself, I tried to reach the dealers' room. But failed to arrive on-time. I did manage to meet Lloth, a charming lady with ample cleavage and a big booty (Channeling my inner Sir Mix-a-lot). Unlike pictures of WotC stand I saw in the past, this one seemed... pretty bare to me. A line of people wanting to play the mindless delve. Tables of card players. The area they had was big. But it didn't feel like WotC were the big dogs anymore.

I just expected... MORE.

So I walked around some, stopping here there and everywhere. Talking to people I hadn't seen in years (and to a number of people who recognized ME, but I didn't recognize them).

For the evening slot, I mustered for the PFS "special" Bonekeep 2. Our table was composed of melee thugs backed by a cleric. Classic Denver Composition.

I won't spoil it but that adventure is rather... deadly. Some of the monsters are pretty much ridiculous.

I loved it! A real challenge!

Talking about it later, this is NOT the type of adventure you want to run then play. As it is pretty much a nasty surprise fight after another with a thin plot linking it together. It's a crawl. You know what you get into at the start. Now deal with it. Painfully, painfully deal with it. Don't find a kind, friendly gm for this. Find someone who will kick you in the face and elbow-drop you while down. Or it looses its appeal.

Then food at Denny's and crash on Martin's floor.

JP

Thursday, May 16, 2013

Witch Hunter 2e: A kickstarter by PCI

You know me by now. I am a consumate and avid devoted of history. Most books I read have a strong historical tint to them. I define anything in my game worlds. I am particularly interested in the 16th through 19th century European history. As a French descendant, I have a strong penchant towards history of France.

However, history is something that does not exist in a vaccuum. To understand what France does, you need to know what was happening in England, Spain and Italy. To watch the repercussions of a decision, of a victory, one cannot simply look at a single factor or location.

A long, roundabout way to introduce my subject... I was talking to the guys at PCI about Arcanis when Peter mentioned to me about their latest kickstarter. This time for their Witch Hunter: The Invisible World 2nd Edition game. I have, in the past glanced at the game but never got a chance to play it. And I rarely spend any time on games I know I have limited opportunity to play... (one of the reason I give little love to Rifts and Robotech on this blog, I would give them more, but alas I don't get to play)...

Though I have not played it yet (isn't that a common theme these days?), I am really psyched about this new edition of Witch Hunter. I talked a little with the PCI people and I cannot wait for this to land at my door..

Witch Hunter is set in the world of Solomon Kane, in the 1690. OMG! Just during one of the periods of history that thoroughly fascinate me! The PCs take on the role of hunters trying to hunt down the horrors of the world. Quite interesting...

To sweeten the deal, PCI is offering an organized play option for the game! I spoke with them and that has really sealed the deal for me. I really hope we get to see games of it here in the Front Range... Please chip into this one if you can. The rewards are just too cool. There are just a few hours left... So don't delay too long!

Here is a direct link to the kickstarter.

JP