Characters for a dying world.
Barbarian
Path of the Ravaged. Rage awakens mutations caused by Wyld Storms, corrupted lands, and ancient experiments.
Bard
College of Lost Verses. These bards preserve forbidden names, erased histories, and truths hidden inside songs, folktales, laments, and children's rhymes.
Cleric
With the gods silenced by the Sundering, Zamura's clerics draw power from eight elemental domains:
- Air Domain. Freedom, speed, travel, storms, and escape from restraint.
- Dust Domain. Erosion, decay, entropy, and the patient reduction of all things to ruin.
- Earth Domain. Endurance, memory, stone, protection, and the acceptance of necessary burdens.
- Fire Domain. Destruction, purification, hunger, sacrifice, and transformative flame.
- Magma Domain. Pressure, upheaval, molten power, and the violent reshaping of the world.
- Rain Domain. Storms, renewal, fertility, and the promise of life returning to the wastes.
- Sun Domain. Merciless heat, revelation, drought, preservation, and survival beneath open skies.
- Water Domain. Life, healing, purification, adaptability, and protection of Zamura's dwindling water sources.
Druid
Circle of Deep Waters. These druids find and protect the hidden reservoirs, flooded caverns, and underground rivers beneath the wastes.
Fighter
Warlord. A veteran commander who issues tactical orders and transforms individual warriors into a disciplined fighting force.
Monk
Way of the Empty Mind. Through meditation and relentless mental discipline, these monks silence thought and emotion to resist surveillance and hostile psionics.
Ranger
Gate Hunter. A specialist who tracks extraplanar intruders, damaged portals, and creatures displaced by Wyld Storms.
Rogue
Minstrel. A nonmagical entertainer, spy, poisoner, and assassin welcomed into places where armed killers would never be admitted.
Sorcerer
Ravager. A spellcaster who drains life from the land to fuel metamagic, stolen vitality, and increasingly destructive magic.
Warlock
Magister. A servant of one of the eight Mage-Lords, granted supernatural authority and patron gifts reflecting the nature of that immortal ruler.
Wizard
Runestone Savant. A wizard who creates and exploits magical road-stones that watch movement, relay senses, conceal travelers, and control territory.
Secret Alliance. A hidden keeper who conceals spellcasting, protects fellow spellcasters, preserves the land, and opposes destructive ravaging.
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