The Mage-Lords rule through their magisters: officials entrusted with supernatural power to administer cities, collect taxes, command soldiers, and enforce obedience. In game terms, the Magister is a warlock patron option, with different gifts and spell choices depending on the Mage-Lord served.
All magisters can issue magical commands. As their power grows, they can reward allies who strike their enemies, punish resistance, and compel obedience from several creatures at once. Their magic comes through their patron, making their position both a privilege and an obligation.
But service to Khepra produces a very different magister from service to Varessa.
Magister of Akar
Authority beyond the grave. Khepra’s magisters serve as priests, magistrates, and overseers of the dead. Their authority extends into the tomb, allowing them to command and question undead more effectively. Their spell choices preserve bodies, animate servants, curse enemies, protect against death, and eventually restore the dead to life. In Akar, service does not end with burial.
Magister of Elam
Discipline and martial strength. Khardra’s magisters lead from the battlefield, wielding martial weapons and wearing medium armor. Their presence steels themselves or an ally when battle begins. Their spell choices inspire courage, strengthen warriors, challenge opponents, and break enemy formations. They embody Elam’s conviction that survival depends upon strength, endurance, and obedience.
Magister of Koro
Protection through belonging. Makoro’s magisters enforce an order rooted in community, hunting traditions, and the dangers of the wild. They move easily through tangled vegetation, speak with animals, and evade the snapping jaws of beasts. Their spell choices command animals, reshape plant growth, and carry them between trees. The same wilderness that shelters Koro can become a weapon against its enemies.
Magister of Varan
Favors, deception, and dependency. Otheryn’s magisters cultivate influence through negotiation, temptation, and carefully managed appearances. They become especially persuasive when dealing with creatures they have charmed, while their force of personality provides supernatural protection even without armor. Their spell choices conceal identities, read thoughts, weave illusions, and alter memories. A useful favor can accomplish more than a public threat.
Magister of Thessa
The authority of the state. Seressa’s magisters investigate, interrogate, and enforce the Dictatrix’s decrees. They excel at invoking recognized civic authority and can gain an advantage against those who deliberately lie in their presence. Their spell choices uncover thoughts, establish zones of truth, watch distant places, and impose binding obligations. Every investigation serves the law, and every law serves Seressa.
Magister of Nara
Secrets and unseen observation. Sythara’s magisters gather information, uncover conspiracies, and leave their subjects uncertain about what the Shadow Queen already knows. They can see through ordinary and magical darkness. Their spell choices silence witnesses, read thoughts, conceal their activities, and reshape memories. Their greatest weapon is often the possibility that resistance has already been discovered.
Magister of Sidon
Fear backed by punishment. Varessa’s magisters make intimidation an instrument of government. They are exceptionally skilled at threatening others, and creatures that resist their enchantments or attempts to inspire supernatural fear can suffer psychic pain. Their spell choices weaken, blind, curse, terrify, and compel. Even successful resistance can carry a price.
Magister of Tolan
Sacrifice and sacred spectacle. Xilara’s magisters enforce obedience through ritual, religious awe, and displays of destructive power. Defeating an enemy grants them temporary vitality, making bloodshed a visible source of strength. Their spell choices combine omens, moonlight, fire, curses, and guardian spirits. Through them, the Moon Priestess makes submission a sacred duty.
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