Adisa Two-Claws
Koro | Servant of Mansa Makoro

Mansa Makoro remade Adisa to hunt what ordinary trackers could not. Every escaped experiment leaves a new adaptation in her flesh: night eyes, climbing talons, scenting glands, and reflexes borrowed from predators. Adisa is proud of her skill and terrified by its source. She keeps a private record of memories and habits, checking daily that the hunter returning from the wild is still Adisa.
Adisa Two-Claws
Medium humanoid (human), lawful neutral
Armor Class 16 (natural armor)
Hit Points 90 (12d8+36)
Speed 40 ft., climb 30 ft.
STR 16 (+3) DEX 18 (+4) CON 16 (+3) INT 10 (+0) WIS 16 (+3) CHA 12 (+1)
Saving Throws Dex +7, Con +6, Wis +6
Skills Athletics +6, Perception +6, Stealth +10, Survival +9
Senses darkvision 60 ft., passive Perception 16
Languages Zamuran Challenge 5 (1,800 XP)
SPECIAL ABILITIES
Keen Smell. Adisa has advantage on Wisdom (Perception) checks that rely on smell.
Predator's Mobility. Adisa can climb difficult surfaces, including ceilings, without making an ability check.
ACTIONS
Multiattack. Adisa makes two attacks, one with her Hunting Spear and one with her Claw.
Hunting Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6+4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.
Pouncing Rend (Recharge 5-6). Adisa leaps up to 30 feet to a space adjacent to a creature without provoking opportunity attacks and makes a Claw attack. On a hit, the target takes an extra 13 (3d8) slashing damage and must succeed on a DC 15 Strength saving throw or fall prone.
BONUS ACTIONS
Marked Quarry. Adisa marks one creature she can see within 90 feet. For 1 minute, she deals an extra 7 (2d6) damage whenever she hits that creature, and she has advantage on checks made to find it. The mark ends if she marks another creature.
REACTIONS
Forced Adaptation (3/Day). When Adisa takes acid, cold, fire, lightning, or poison damage, she gains resistance to that instance of damage and to that damage type until the end of her next turn.
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