JP On Gaming

Monday, March 5, 2012

Hordes: The Legion grows!

Ever since I started painting and collecting Hordes, the forces of the Legion of Everblight have really found a place in my heart. After I won the core of an army at the Gamers' Haven's auction in January, I began to build this army. Painting them is... just awesome, easy and simple to give a unique look.

One unrelated factor why I love the Legion, may have to do with the weirdness and dark themes often found in NeoExodus. I am particularly fond of the Incubi. An Incubus is a draconic shard that lives in a small-based living creature. When the host creature dies, the incubus erupts from the body. Like many creatures in the legion, it's a glass cannon, but a nasty one! Very "Alien"... I love how they came out.

As usual, I am not a fan of the black/white default common scheme that Privateer Press offers us. Add to this that my wife and daughters like my color scheme as they are big fans of purple, pink and green!




JP

Friday, March 2, 2012

Commissions: March [Pathfinder RPG]

Last year, my friend and Venture Lieutenant Scott was moving and he found a "few" miniatures he did not want anymore. So he offered them to me. I said "sure", expecting a few random miniatures.

Then he brought me... "The Bowl".

The bowl was big enough to feed my family if it were filled with food. This thing was HUGE and filled with minis. Most of them were Pulp-era miniatures, super heroes, a old plastic historicals, and a number of Victorian minis, including Foundry's Sherlock Holmes and Dr Watson! Two minis I've been looking for, for years. This was a true collection of Call of Cthulhu adventures.

I felt very bad about not paying anything for the lot. So I offered Scott to paint minis for him. He gave me the following miniatures: a Frost Giant, a Knight and a Paladin.



JP

Thursday, March 1, 2012

NeoExodus at Genghis Con

My plan: get people to try NeoExodus and get some feedback from them.

Part two of my plan involved presenting new adventures (not 100% new, they were offered at NeonCon).

The two adventures were Ruins of Trovaska and Slavers of the Dominion. I'll analyze both separately.

Ruins of Trovaska a sequel to Encounter at Ramat Bridge where the PCs have a chance to discover more secrets behind the events the "Encounter". This is a fun adventure to run and from the feedback, play.

Slavers of the Dominion follows up on the events of The Sashenka Incident and sets the PCs to tackle... You guessed it, slavers. But the best plans of mice and men...

What I take back from running two tables of both of these adventures:

1- People want to play something in another world than Golarion. Golarion is great but having the opportunity to affect the world on a grander scale is something many players want.

2- The mature themes of Slavers resulted in some hilarity. I felt pain more than once. I will be running that one again.

3- I have to run more NeoExodus.

4- One question that I kept getting asked was "Will you do an organized play campaign?" to which I had to say "YES!" However before we can get there, we (LPJ and I) will need additional resources. (wink wink to authors, contact me).

5- All four sessions of NeoExodus were run with full tables (six players), showing me that there is room for other, successful campaign settings using the Pathfinder System.

My own GM scores were 9.944! A near perfect score!

Comes Tacticon, I will have to offer some NeoExodus again (though hopefully, I'll be able to have a second GM to run NE tables). I would really like to have some hard copies of the book next time as well...

Thanks to everyone who played NeoExodus, your thoughts and feedback was heeded and analyzed.

JP

Warmachine: Cygnar and Pirates

These guys I had ready for a while now, but they were rotting away in the camera. The first group is for Cygnar Longgunners (a second unit of them) and the other is a Freebooter made from a Reaper golem as part of my "not-so tourney legal pirate army".


JP

Wednesday, February 29, 2012

Pathfinder Society at Genghis, Part 3: The GM scores

For more info on Genghis Con, read Part 1, Part 2

Something that I find interesting every con is to look at the evolution of GMs, and I'll admit, check out my own numbers and see how the players enjoyed the game. Although, I do have a few issues with the DGA's rating sheet, I haven't come up with a good alternative.

For those who don't know the scoring, it scores Preparation (0-2), Positive Energy (0-2), Fairness (0-1), Focus (0-2, split between GM focus and player focus) and fun (0-3). Comments are also encouraged with the goal of improving the GM. I always read them carefully to get some insight into players' minds. I like to think that I improved as a GM with the help of those comments.

While some consider scores of 9s and 10s to be "easy to get", I strongly disagree. Those top two scores are given to GMs who really pushed the envelope and put up a great and exciting game. Getting a table of "Perfect Tens" is an achievements in itself, something worthy of praise.

Looking at the recorded info I have, I KNOW that some of the tables were not compiled (I am missing one myself, that's how I know.) But out of 25 recorded PFS GMs, only *ONE* did not reach a 9+ average.

Looking at the list below, we can see a number of names return to the top of the leader board, namely Jeff "Mr Perfect" Kokx, and my new Venture-Lieutenant: Bryan Critchfield. This is an accomplishment and something to be proud of. I don't want to identify everyone who had went up or down by a few points (Scott, you're slacking, you had 9.633 and now you are in a free fall)!

Thanks guys for the great efforts you did and for coming out stronger than before. Pat yourself on the back and know that you now need to keep up the bar you raised yourself.

GM NameAverage
Burke, Josh
Kokx, Jeff
Clark, Sean
Critchfield, Bryan
Hardy, Bruce
Sturkie, Jessica
Sturkie, Sam
Wiseman, Orion
10.000
Reynolds, Jason9.833
Lutz, Michelle9.800
Johnson, Derek9.750
Spears, JC9.639
Nelson, D'Anne9.622
Peters, Jeff9.617
Crosson, Scott
Woods, Bill
9.600
Latta, Troy
Seifert, Andrew
9.500
Wong, Daniel9.333
Willey, Nic9.223
Morrow, Everett9.156
Garrett, Clarence9.133
Williams, Kerney9.125
Picone, Joe9.089

JP

Tuesday, February 28, 2012

Pathfinder Society At Genghis, Part 2: The Interactive

Part 1

The interactive dealt with the PCs having to open up a dig in Osirion. But as they did so, they had to perform a number of tasks, and "typical" Pathfinder tasks for VC Norden Balentiir. The finale had the pcs explore a region around the lair of a long-dead red dragon.

From an organizer's perspective, the interactive suffered from three major issues:

1- I was not able to pre-muster players until they were in front of me.

To resolve, I would create a sign-up where players have to pre-reg for a specific tier. This would allow me to have my GMs ready for specific levels with less need for GM re-alignment between parts. Also, limiting the tiers would've helped a LOT with that issue.

2- The room we were supposed to have was changed on me. For the mingling, I was supposed to have a closed room, instead I had to put players in a common area in the entryway to the restaurant (and in fairness, I approved the switch but I did not think it would be as much of a problem as it proved to be, this one rests solely on me).

To resolve, When writing, plan for a possible venue change. Account for it and be ready to change things on the fly.

3- Two of my GMs dropped out at the last minute, so I had to recruit unprepared GMs at the last minute. This led to having to on-the-spot prep.

To resolve, well having organized enough cons, I don't really know what I could do to change or address this. Still, my replacement GMs did a great job IMO.

There are a number of lessons learned during this interactive.

- When writing an interactive, design an interactive for itself, with the restrictions and realistic number of GM/ location in mind.

- Interactive should have a clear overarching idea and plot.

- 1-7 or 5-11 would be a good range for interactives. It would limit the number of table/ tiers to design and allow for a tighter storyline, while allowing for a higher/lower tier split. A single range (per usual adventures) may be a little too focused to give some added high-level goodies.

- It would be great to have one location on Golarion where our interactives could be set without interfering with the main Society plot. The Mwangi Expanse or the Shackles would be great... Alternatively, the Dragon Empires could be used... I expected to see things in the comments, but no one reported this. In person however, a number of guys shared my opinion of Absalom as an adventure location: overdone.

- Although some players want to have missions that leads "player vs player" or where one faction must mislead another, I would advise against it.

- The problem with the lack of a chronicle meant that a number of players did not take the adventure seriously and simply ignored all the interaction between players. That did not help. Without a chronicle, I do not think interactives are worth the effort from the writers and the players... The "it doesn't count" really turns them off.

There, my thoughts and comments on the interactive.

Will I do another one at Tacticon? Maybe.

As a "bonus", you may see the Interactive in action! Yep... while you guys were playing, I was being interviewed by iAntique.Com. You can see some local folk: Everett, Corwyn, Dallas, Sean-C, Kerney and of course myself! The Video is here. I am on from Minute 15 to Minute 32 talking about Pathfinder Society, the interactive, local cons, shops and events. You know me... I'm talkative! (to see the video you will have to register on iAntique.Com)

At this time I'm still in "Post-Genghis" mode, so I'm not thinking about that. I have to finish writing my Free RPG Day NeoExodus adventure.

JP

PS: Shout-out to Ed Healy from the Gamerati for the pictures.

Sunday, February 26, 2012

Pathfinder Society at Genghis, Part 1

Now that we all had a week to rest and put our lives back in order, sleep off the con, and start looking at other things. Now is also the time to think back on the con and how to make it better for the next one... in my case, Denver ComicCon in June.

First some hard facts: Without the interactive, I reported 65 tables (and I believe there are some tables that were not turned in to me, so I did not report them). I had about 20 GMs who did a great job of allowing a lot of people to play, often at the last minute "Can you run this for me?". With the interactive that's a total of 74 tables of Pathfinder Society! We busted our numbers from Tacticon by more than "a few"... Last Genghis Con, we had a total of 58 sessions (including the slot zeroes), then Tacticon also had 58... meaning that we smashed our numbers by no less than 26 tables!

Thanks to all the GMs and players who made the con great!

About the reporting... Two things: I cannot stress enough how important it is to write so that *I* can read your writing. Also, whatever character number you enter, is the one that I enter. I don't guess, think or change anything. If your character has a faction in the system, that's the one that I enter. I enter everything as soon as possible, and when things are unintelligible, then you end up with invalid entries, forcing ME to work double-time. That's not something I enjoy. That's good for GMs AND players.

Now for the Fame gained at the con. Once again, murder, chaos and mayhem rules... by a HUGE margin! Andoran has about a 50 point lead on the Grand Lodge.

Closing the pack are the Sczarni... whose many points were gathered by GMs...

Total for Andoran162
Total for Grand Lodge118
Total for Osirion92
Total for Lantern Lodge62
Total for Cheliax57
Total for Silver Crusade57
Total for Taldor51
Total for Qadira43
Total for Shadow Lodge38
Total for Sczarni20

In part 2, I'll talk some more about the Interactive, and the GMing scores.

JP

Sunday, February 12, 2012

Northerns Plain Indians

When I moved to Colorado, I naturally began looking at the history of the state and its history. Then at a Gamers' Haven's Auction years ago, I won a set of Warhammer Historical's Legend of the Old West and its Blood on the Plains supplement. BotP has rules to play Indians, which called to me. This lot I gathered and painted long ago, but left them on my "done" table for a while. My friend Nathan really hated me fielding any of the natives.

This is a band that includes mounted and dismounted versions of the characters that I plan to sell on Ebay in the next few days.







JP

Friday, February 10, 2012

Commissions: More Malifaux

More goodies for Stephen's Malifaux Tournament at Genghis Con. The first two Sonyas are weaker versions of the Avatar of Conflagration I painted last month

The others don't have much of a story. The witchlings I painted inspired and in the way I would do ringwraiths for Lord of the Rings. I just don't like to paint blacks so they were painted dark blue, then inked black then highlighted with grey. The result accomplished the effect better than I expected. I'm not used to black (I hate it), but this blue-to-black-to grey looks like dirty, dusty rags.

I hope he'll enjoy them and if he wins a prize for painting that he'll pass it on...





JP