A simple Reinholt for my mercenaries... He's a cool goblin and would be my choice for a goblin or goblinoid character. Since I don't have one... I wonder when I'll get to use him...
Perhaps a Warmachine event?
JP
A simple Reinholt for my mercenaries... He's a cool goblin and would be my choice for a goblin or goblinoid character. Since I don't have one... I wonder when I'll get to use him...
Perhaps a Warmachine event?
JP
This model I painted up for an upcoming game idea... She is one of Paizo's Compleat's Encounters models they did way back when. The sculpt and models are quite nice. I managed to buy two for myself. I will be posting the rest of these encounters in the future. There is a demon and a portal.
JP
I bought this model months ago and it just sat on my table as I procrastinated to get it done... I painted her the "usual" colors of my legion with the blue hair being unique.
The banner on her back, I used a "Sauron" motif which I actually like quite a lot.
A simple job, but one that will look real nice with the rest of my army. I can't wait to play Warmachine some more...
JP
One of the great things about Arcanis is that the world does not have "+1 swords." Rather, items with magical properties have a name, and a legend attached to them. Thus, Excalibur's legend is linked to but also not limited to King Arthur's own.
As I posted on this blog, during the Vault of Larissa's Lament at Arcanicon, I emerged with a weapon of my goddess, a sidesword with some cool runes upon it.
I contacted Tony, the campaign man, about when can I get my cert. I can't wait to get it, you see. Then gloat and giggle over the awesomeness that is the sword...
But now I must think of a name. Not just a name, but a good one. Because I expect the sword to add to my legend, and I to its.
I have been thing about a number of names. Now Larissa is both a temptress (whore) and a diviner (oracle). So a number of names came to me, from the dirty (no, I won't put them here) to the more romantic like "Lover's Kiss", to the comedic "Pillow Talk", "Boob Slapper" or "Cunnibladus".
While funny, the novelty wears off. So I needed to come up with something quite interesting.
After a number of Google searches for something poetic, I think I will go for "Morning Glory". For some reason, it reminds me of something dirty, but it is also a beautiful star-patterned flower in shades of purple, pink, white or even brown. Yes... now you see how it can be... dirty.
In the 19th Century Language of Flower the morning glory was used to mean "impossible love due to an outside factor". I like that. Somehow fits the theme of the Vault where it was found.
I will be sending my response to Tony tonight "Morning Glory" it is!
JP
Kicking off the first of many Minion Mondays, is Alten Ashley, the monster hunter. Alten will work for a number of factions I have, so he is a bonus. I painted him in a fairly classic style.
JP
For the past weeks I have been working on a number of things. One of the things I loved from other games was the use of the Leadership feat. I took the feat myself in Living Greyhawk and Living Arcanis to add extra spice or needed skills to the party.
I had previously thought about cohorts, way back in 2010 (in this post) and I re-read these thoughts as I was coming up with a set of rules could be beneficial for the players AND the GMs. Really, I wanted to make sure things would remained balanced, allowing for the best game experience.
So, with FOELegacies.Com launching, we will be posting more news. If you follow the Legacies/Review, you will find a link to the Cohort Guide. This guide is not final as we are asking for your insight about what we have. Let us know what you think before it becomes part of the campaign!
JP
Today when I got home, I found something awesome waiting for me... MY WITCH HUNTER BOOK!!! Finally it has arrived. I had hoped to get it at Arcanicon, but events have conspired against me on that one. Finally, I will be able to finish my adventure... the adventure I feel really bad about because it has been dragging on for so long... So So long...
My character in that campaign is Sister Marie who is based on one of the iconics (I will now redo a few parts of her). She is a Catholic Nun from Quebec. I can't wait to play more of this... It's quite cinematic...
There are some quite interesting combination and characters in that campaign. A lot of flawed heroes fighting the good fight. I may try to run a game or two of it here in the Louisville area.
THANK YOU TEAM PCI!!!
JP
This one is mine! After such a long time! My own version of Ultimate Psionics has arrived! I don't care about the PDF... but this one is mine! ALL MINE!
JP
It seems like forever since I posted. I've been meaning to, but most of the things I am working on these days are "Secret Projects." And teasing you, my readers, for a long time is something I can't do. I have to bring something to the table. Something new and exciting, something to say that is meaningful.
So, after passing over Winter Fantasy, here is my convention report for Arcanicon. This year's convention was held in exotic Detroit, Michigan. All right, all right, not the most exciting of places, but some place that is somewhat central to the population of Arcanis players. As I have been playing Pathfinder a LOT this year.
In the last month (so starting from Winter Fantasy), I have been playing a lot more Arcanis. After having a terrible character for the last while, I am finally beginning to become quite effective. Yes.. almost 4 years later and I am starting to kick some butts... Although I'm a valley girl noble. Like, totally!
So my trip started on Friday morning when I left home roughly the same time I usually do, to teary-eyed daughters and a son going "See ya! Now Action-Five!" The trip was uneventful, 1:30 flight, spoke to a decent fellow from Green Bay throughout.
Now, just so you know... There are three different Holiday Inns that pick up people at the airport. Make sure you ask before you get on, the drivers won't tell you which is which. That's right... I ended up having to endure an hour-long trip there and back to the wrong hotel. Lucky for me, I made it on-time and was able to complete everything before the slot started.
This weekend was ALL about premieres: new adventures that advanced and continued the storyline.
Friday, I played two slots with the same group. I will not go into the adventure details. I will say that the difficulty level for the game has gone from okay/difficult to OHMYGODTHISISRIDICULOUS!!! One of the things about creating new systems is that judging difficulties and balancing challenges and characters with different skill levels. I am quite encouraged that when presented with a situation that mathematically was impossible (I needed to roll a 27+ on 2d10+1d8 to hit while I was "at level")
In the end, we prevailed, but it wasn't easy. Had a lot of fun times with some val'Mordane and a val-hating human. He still doesn't know what his place his...
Really the reason I came to Arcanicon was for the day-long mega adventure, which featured a dungeon exploration, a LARP and a battle interactive all rolled into one. The logistics of it was both staggering and titillating. As a designer and thinker of interactive myself, seeing how they would pull it off is always something that I have wondered. A massive even with people all going through together.
I am happy to report that I adventured with a val'Borda legionnaire, two val'Mehan sorcerers (one of whom could summon two monstrous demons that could both take and smack the snot out of things), a kio priest of Beltine and a mysterious undir soldier claiming affiliation to the Borda family. All under the unfortunate GMing of Edmontonian Cody-H. What a wacky band of crazies we were.
Let's talk situation. The Emerald Society has called to itself many adventurers, scholars and explorers to explore a massive underground complex known as The Vault of Larissa's Lament. For those who don't know Larissa is the goddess of love, pleasures, but also the oracle of the gods. She is thought to have shed a single tear after she looked far into the future. This tear became a gem, now known as the Tear of Larissa's Lament.
I am an avid devoted of Larissa in her most hedonistic aspect. So of course, I had to attend. However, I belong to a group that rivals the Emerald Society, so I did not want the Society to succeed.
The dungeon had five levels, each with about 100 rooms to explore. Some items or events were single-shot, while others could be repeated at each table. While most people simply headed to the bottom of the vault, looking for the coolest items, we explored and strolled through levels 2-5 (level 1 was the deepest level), searching and discovering a lot of awesome loot and bits of story, doing our best to explore areas that had not been covered already.
I managed to find myself a magical sword for Larissan devotees. Really, really awesome! It replaced my customary war fan as my weapon of choice for the rest of the adventure. And I managed to kick a fair amount of rear ends too! We fought mostly ghosts that another player had freed from another room. One we never actually went through. Our table was rather solid in the many checks, and most of those we had to do: Larceny, Linguistics, and knowledges being the most common ones. We had decent skill levels meaning that someone could always succeed. Most of the locks, I was able to unlock by doing a passive (equivalent of a take 10). I must've opened AT LEAST two hundred locks. And when I could not make the checks, I received assistance, which boosted my level even more. So we were able to do a lot without too much worries.
From that. But the challenges within were quite varied and I am glad I had a good table. Because there were quite a few hairy parts. The Battle, where Reaver Dwarves and trolls invaded the plateau where the dig was, had a few tough moments. These guys are tough and we split some of our damage but eventually succeeded in repelling them. I took down one of the casters by myself, to which I squealed in delight. The rest of the fight, I assisted others, and made a nuisance of myself to the baddies. The team did well and we all got out of trouble alive.
If there is one thing that did annoy me about it was the fact that we did not get a final Cert for the event. So right now, I don't know how much XP my character has. Now with the width and quantity of potentially unique items, I was fine with waiting for my cert for a "unique" item.
Listening to the other tables, we managed to get out of it without any curses, without extra phobia (one PC at our table did, but he got it through combat), and without strange character twists and rebuilds.
So. We won!
JP
I haven't forgotten about you all, my dearest readers. I have been hard at work on a number of secret and some not-so-secret projects.
Let's talk about the not-so-secret projects. I have been working with a few new artists I really like on some Legacies projects. While I cannot share much yet, expect some goodies to appear here very shortly. These are really cool pieces!
Second, for those of you who were in Denver this past weekend, we had some NeoExodus games running for most of the weekend, with an interactive! I haven't received any bombs in the mail and I have yet to see any effigies of me burning in the streets. I have to give a HUGE thank you to Chris-S who ran five slots and to D'Anne who ran the interactive. Chris has volunteered to run at Tacticon, so expect more games running there!
Next, I have been trying to put together a new web site for the campaign, to link some of the things that Facebook won't let us do. If you are not part of our Facebook community, join us now! That's where we are pushing everything and giving you the latest information and details about the campaign!
I have submitted a NeoExodus Legacies program for both Origins AND Gencon. More goodies are on the way. But, I can say that we will be working closely with the folks at PCI (makers of Arcanis and Witch Hunter) during those 2 events.
The other projects? Well I did say they were secret. But know this: If you are looking at trying your hand at becoming a writer, email JP now!
I can't believe the amount of exclamation points I keep putting. That's because it is an awesome time for us at First Ones Entertainment.
I have been meaning to blog about Winter Fantasy... but that might have to wait...
Now back to writing...
JP
Its hypnotic. And awesome to watch. Boobs are awesome to start... this is...
What was I saying?
Its hypnotic. And awesome to watch. Boobs are awesome to start... this is...
What was I saying?
Enough waiting!
Enough teasing!
With Genghis Con finally upon us (and me not going for the first time since 2006), games are running like crazy (word from Legacies are trickling in). I have been busy writing my first Serial Pulp adventure. Now that the con is upon us, time to share the love to everyone!
If you like it, don't be afraid of contacting the campaign administration. They would love to hear feedback and to get more people to play (and write!)
You can re-read my interview with James Stepanek. The interview was, I will admit my first initiation into the world of Pulp. I had known OF it, but never got into it. It is one of those genre that I like but never get into. Which is strange considering my attraction to the time period, the history and everything. Still I got to play shortly after that and really had a blast of it.
So talking to him by Facebook, I offered to write an adventure for it. Something that wasn't a war scenario. I had been thinking of this spy-theme story and thought it might fit in pulp. I will admit that when James offered "Set it in Finland," my heart sank a little. I knew so little about it.
But that only meant a challenge for me to read up on the events and learn the actors. Like most of the politics that lead into the second world war... It is fascinating.
As an added bonus, Pulp fans... this weekend RPGNow is having a sale!!! So check out this little pulp adventure! James was kind enough to provide me with the official campaign certs!
Get the adventure for yourself by clicking here!
JP
Hey Legacies fans!
It is time to review the campaign guidelines! After a year and a half of operating on the same guide, we need to change things up a little.
A lot of the changes come from feedback that YOU, the players have shared with us over the year. I hope to get it completed before the summer con seasons. Ergo, have it all ready to go at this year's Origins, PaizoCon, and GenCon!
Things we plan to add:
- A Cohort Creation Guide: Use the Leadership feat!
- Crafting Guide: Build your own goodies!
- Put the additional resources in a web page we can update
- Offer the book through FOE rather than LPJ Design
- Offer options from more and new products.
- A small FAQ that is a hodge-podge of questions and small misc.
- Is there a class, archetype, ability or piece of equipment you would like to be included? One you would like us to ban? (and why?)
What can you do? I will be posting a number of discussion topics on our Facebook group. Your feedback is highly prized.
JP
I have been working on a number of side-projects among the madness that has been the last few weeks, in preparation for Genghis Con, AND my weekend off at Winter Fantasy. One of these is a small document on ruins I had been playing with for a short while.
This is a collection of notes and tables I have been using myself for years. I was searching for them the other day (because I misplaced one the pages) and thought "Man, having this as a pdf would really simplify my life!" This GOSTOR: Ruins was born!
What is "GOSTOR: Ruins"? Like all Gostor products, it is a light and simple framework. GOSTOR:Ruins aimed at GMs to quickly generate a set of ruins. Not the maps, but the story and details behind the ruins. Questions like "What happened?", "What do we see from the outside?", "Who lives there now?" Condensed in six tables, providing a total of over 825,000 combinations! Enough for you never to run out of idea!
Also a few pieces of advice on creating ruins from a fluff perspective.
Did I mention it was system-agnostic? It can be used with any game system!
You can get your copy of Gostor: Ruins on RPGNow
JP