JP On Gaming

Friday, November 12, 2010

Warhammer Historical is no more

Yep, you heard me right. WH has been dissolved by Games Workshop as an entity. Late in 2009, they announced that the product line was going to be absorbed by Forgeworld. They got rid of all of WH’s personnel: Rob Broom in 2009 and his assistant earlier this year. This in itself was cause of concern, but at the time, WAB 2.0 was being promised "soon" so I assumed Forgeworld would take it over and make it great. However, having my WAB 1.0 books already, most of the supplements I wanted and few people to play with, I felt the impact of such news to be limited.

This leaves me with three questions. Does this mean the game stops producing content? Does this mean the end of Warhammer Ancient Battles (WAB), my personal favorite ancient rules set? Is there a future for WAB at Forgeworld?

New Content


Seeing the silence of Forgeworld on any new WAB product, the lack of effort they put in to the brand or any products, the endless delays in releasing products. They seem to have alienated some of their top writers in Allen Curtis and Jeff Jonas by either not responding to them or simply delaying everything through slow response time.

Good thing is that the WAB online community is filled with the authors of the WAB supplements and a lot of good people. Shout out to the WABList Yahoogroup.

End of WAB?


I think GW (Forgeworld and GW are interchangeable term IMO) is killing the brand as a whole. It is stupid and makes very little sense to me, but then again who can really claim to understand GW’s reasoning? I tried and after a short trip at the asylum, I gave up and just went with the flow. Stupid is as stupid does, which pains me greatly to say because I have enjoyed GW products and games for over fifteen year by now.

They have a brand that is seen by many as quality and community-friendly, and they cut it out. Perhaps it is not making the same amount of money as their 40k or Fantasy lines, but I know of few people who hate the line. Many prefer other games, and that’s fine.

Future with Forgeworld?


Seeing how Forgeworld won’t sell through my local story (thus giving me easy access to the product), I see little future for the brand. It will die out. It may hold itself in the UK for a while, but I see its US market dying.

This one is short. Forgeworld taking over anything is like executing a death sentence. We won’t see anything new. We won’t see much support. The game is dead as far as GW is concerned.

Really the End???


If you were expecting anything new for WAB, then yes.

Oddly enough, this move comes at a time where WAB is more attractive than ever, with hard plastics are both plentiful AND affordable. Players who balked at the idea of spending hundreds to build an army may now do so at very low prices. 40$ gets you 60 hoplites! That’s like the core of a Greek Army!

What about Imperial Romans? 30$ gets you 50 of them! Call it 120$ and you have a highly versatile army. The versatility increases a thousand folds if you are willing to do a little conversion work. For the Classical period, call it 500BC to 500AD, one can model so many armies: from the legions of Rome, to Alexander’s phalanxes, to some strange hybrids like the Carthaginians, the Mithridatic war, the Jewish rebellion, the conquest of Gaul. So many choices!

Stupid is as stupid does, sir.

JP

Thursday, November 11, 2010

CURSE YOU, ADAM DAIGLE!

Last night, I sat at my computer, watching Criminal Minds and Billy the Exterminator (waiting to re-watch Star Trek: TNG), expecting to do nothing useful. So I opened my email and there it was. An email from Adam Daigle with the stats of the monster we designed in his workshop at Neoncon (see my previous article on Neoncon here). I hastily opened it and scanned through the stats looking for changes (he did a few I really liked), read through the prose, ecology and all of the good stuff.

Okay. I DID NOT LIKE THEM. I hate them! They creep me out! Totally! I mean, I wasn't able to sleep without seeing the horror in mind nightmares. I just lurks there beyond the scope of my active perception... It waits for me to make a mistake before it grabs me. Am I wishing a duck on Adam's head for that? No.

What he did is WAY worse than that.

It was a comment so innocent yet so insidious, that only slowly and too late, does one grasp the horror of it all.

In his email, Adam challenged me (and Mike who also attended) to produce a 4e version of the monster! Yes! Me creating a 4e monster. I felt challenged! I had to respond! Honor demanded I try my hand at it! For the first time in some eleven months, I open my 4e books and rose to the challenge. My intimate knowledge of 4e is blissfully going away, but I think I came up with a creature that can be of interest to 4e players and DMs.

Thus I curse you with a chicken upon your head, Adam! Because of you I opened book I did not look at in 10 months.

Come to think of it... I could have merely said “no” and be done with it...

Come to think of it some more... Adam helped me remember why I disliked 4e so much: the mindless stats, the powers, the lack of damage, the situations that make little sense, the monsters that do not scare anyone, the conditions that suddenly stop without reason.

Thanks Adam! The exercise helped me remember why I love Pathfinder so much. Hmmm, Pathfinder...

JP

Tuesday, November 9, 2010

My Neoncon 2010

Where I come from



Those who know me know that I attend cons for one reason: play or run. But at this year’s Neoncon, I decided to do it differently. Instead of wall-to-wall playing/running, I would try to breathe between slots and attend a number of lecture/ seminars/ workshops with some of the gaming industry’s biggest names. People whose work I like (and sometimes dislike). People I respect. From whose experience my projects could benefit.

I will admit that though excited I did not really know what I was getting into. How would it be? Fun or boring, active or passive (on my part), did the speakers really want to impart any of that wisdom and experience I sought? From the huge lineup of names, I expected a lot.

Neoncon: Thursday


After walking around the con, I was told about Stan! Owen KC Stephens and Ed Stark’s workshop about world building. Having learned that, I quickly made my way there and took a seat. The guys proposed a framework for world creation. With each participant throwing ideas for a world they were thinking about. We worked on two different settings participants were thinking about.

What I got out of that workshop was the format of the idea pitching. Though the why was not new to me, it gave me a different perspective from some of the guys who had already done this. Frankly, if I had done this workshop before we started working on Akos, a lot of time would’ve been spent. Thanks guys!

After that, I gathered a few stragglers who trickled in and ran a play test of Opening Moves, my second Akos adventure. The feedback was positive. Although there were a number of items I have to change, some great feedback and notes came out of the play test (some flow element, some boxed text, some GM text, a few corrections on the character sheet, etc).

Neoncon: Friday


Today started with an early breakfast at the Excalibur’s buffet with fellow Venture Captain, Issak, Robyn any Jeremy. Good to put actual faces to names I’ve only seen in e-format.

With that done, I joined a table of PFS-03 Murder on the Silk Caravan where I had a lot of fun playing with my Opera Singer. After like 6 tries to play the adventure, I finally got it done.

After that, I joined a seminar by John Wick called “Hating with the haters”. Yes. It was exactly what it said on the tin. Almost every sentence or comment started with “you know what I hate?” Awesome! We discussed important topics from Tom Cruise in a L5R movie to bad games to house rules to hating on the haters themselves. While not very serious, this was extremely funny and a nice change of pace.

Then I took part in Adam Daigle “create a monster” workshop. The three participants included someone who was only conversant in 4e, someone who was very much into more freeform games (such as Gurps) and me (another aging curmudgeon gamer). You would think that such an eclectic group would have difficulty coming up a coherent monster for the Pathfinder system. However, what happened was an odd synergy of influences that created a very dynamic discussion (meaning we spent more time pitching ideas than we did on the number-crunching). The resulting monster just SCARES THE PANTS OFF ME. All of us pitched some ideas that made this monster very nasty. The monster will be featured in an upcoming post on Kobold Quarterly. I’m sure you will also get to see it as part of CreativeU’s web casts.

The one-hour discussion could very well have continued on for more, with such a dynamic team. I’m almost sad that we only designed one monster.

Adam presented the technique he uses when he designs monsters, which is both simple and very useful. He takes a sheet of paper, physically folds it in two along the short edge, creating two columns. On the right side, he brainstorms his ideas, nothing specifically system related. Things he wants to see on the monster, things that would be cool, etc. The left side, he keeps to stat-out the creature. I really like his technique, and will VERY likely steal it away.

After a quick dinner with Issak and Robyn it was more PFS. This time I played in the "Classic" (what we call Fiesta in Denver) PFS-34 Encounter at Drowning Stone. Very interesting party! We hated on each other… Actually, I hated on them through the game calling them minions and thugs.

Neoncon: Saturday


First order of the day (after shower, getting dressed, coffee, and food) was to attend Jason Buhlman’s workshops. I got to sit and chat with him a little before the seminar. While with Jason, I got to meet SRM whom I met back in ’04 or ’05 and Sean (and now, Mrs.) Reynolds and chat with them briefly.

The first seminar was about game design. A few good ideas came out as we talked about one guy’s idea. I’m curious to see if he will go forward with his idea and publish the game.

Next came the big one. Jason, Stephen and Sean offered a workshop where those present became his design team for the upcoming Ultimate Combat (Gencon-ish 2011). We worked on the ninja and samurai for Pathfinder. I can’t say much other than I now have to save up for another awesome book. Keep an eye out for it.

Next slot, I sat with Issak, Mike-A and Robyn (and Cheri) to play PFS 02-08 The Sarkorian Prophecy. It was one of those times where there really was not need for a mod. We just all had great time. Oh! And we kicked ass too!

For the evening slot, I offered to help in running Year of the Shadow Lodge. My services were immediately picked up as I managed to tag out other VCs suffering from various ailments. Since my voice projects, I also read the boxed text. I had a blast beating up on my players and giving them a hard time. Since none of them hit me over the head, I think they enjoyed their experience. It has left me with a number of ideas for running it again.

Dark points


Everything can’t be rosy and perfect… It just can’t… Two issues arose. First, the lack of fast food joints to run to when you had only 15 minutes between slots. Okay it’s not like my own fat butt will lose much by skipping a meal. Second, I could not be there for more Sunday goodness.

In the end



Wow what an awesome con. Doug Daulton and his staff run a top-notch event. If you haven’t been, you are missing out. Plain and simple. I was very lucky to attend and have really like Doug’s events (went in ’08 to a similar high-quality experience).

The seminars/ talks all added to my weekend in some way. I did receive some of the wisdom that I looked for. I returned home to a whole series of new ideas and plans to make things work.

I want to give a big thanks to Doug Daulton, the mastermind behind Neoncon and his staff. It was a tight ship they ran and something I was partially privy to (I helped here and there with errands and odds and ends). I am very glad to call Doug my friend. Thanks to Steve, Rene and all the GMs who stepped up. And of course, thanks to those who ran workshops.

Next year, I have to go back!

JP

Sunday, October 31, 2010

Halloween Delights

Two weeks ago, I went to Gamers' Haven here in Colorado Springs with my eldest daughter. During that time, she found a pumpkin monster in the Reaper Miniatures rack. Like most fathers, I'm a sucker for little girls' blue eyes. (I'm whipped)

Here is the monster, once painted.








JP

Wednesday, October 27, 2010

I have the power!!!


Back in July, Josh Frost, head honcho for the Pathfinder Society campaign posted a call for volunteers. The task: serving the campaign as a Regional Coordinator for various regions (one of which was Denver, Co). There was never any doubt in my mind that I would apply for the position, even though there were many qualified locals who could easily have served as regional coordinator.

I want to thank the many people who sent Paizo emails in support of my application (there are a few of you).

I have a number of ideas I would like to see in Pathfinder Society adventures (the application form asked for 2, I provided 5).

What will happen next? I am as anxious to know as you are!

Now, enough of this talk stuff... Let's get back to gaming.

JP

Thursday, October 21, 2010

The Mindless Undead


As you enter the crypt’s main chamber, the ghoul you followed stands in front of a makeshift altar. The thing turns to you, its raspy voice echoing the following command. “Kill them.” All around you, skeletons emerge from their coffins, ready to fight.

The scene above happened to all of us. An intelligent undead creature commanding a horde of mindless ones makes for a fun and typical encounter. Undead make great opponents, PCs generally don’t have to think too closely about what they do with them, and only rarely does their destruction cause consternation in the party.

Still, something gnawed at me regarding that encounter. How can a normal, basic ghast (or ghoul or wight) command skeletons/zombies that surround it? Why does the zombie obey the undead? Why would it not obey a living creature that does not control then through magic such as a necromancer would use spells like command undead or control undead ? As a computer engineer my natural instinct is to devise a finite state machine to determine the undead’s behavior. But I can see where that could confuse some people, and really… to account for everything… well that could be problematic.

How can I simplify the model to make it easy and universal? Let’s set some basis.

1. Intelligent undead should have some measure of power over the mindless ones.

2. A mindless undead’s natural instinct is to kill and destroy the living.

3. The changes must not impact the CR of the intelligent undead

4. The changes must not impact the CR of the mindless undead

5. The changes must not change existing spells or abilities (such as channel energy, the Command Undead feat, the command undead spell).

Putting a little thought into it, I would propose the following.

The necromantic energies found in all undead creatures are more powerful in intelligent undead. When a mindless undead comes into close proximity with one such creature, their necromantic energy align. This alignment makes the mindless undead extremely suggestible to the intelligent undead’s wishes.

This alignment only works on mindless undead who are not commanded or controlled through other means. Thus a skeleton commanded to attack an intelligent undead would do so without hesitation. A commanded mindless undead who orders could be open to interpretations or vague such as patrol the walls, could influenced by an intelligent undead. In the example, a zombie could be suggested by the intelligent undead to focus its patrol the west wall.

While not perfect, this mini-rule can explain and justify the scene above, without changing the creature, without changing any spells of magic usage. Thus accomplishing the 5 goals mentioned above.

JP

Secret Project X: Quick Reveal

Louis Porter mentions Secret Project X and shows you the outline mentioned in the Secret Project X: Now an outline article. It's quick so you have to watch attentively.

Funny story is, from seeing the pile, I think I must have called Louis literally a minute after he recording this (see his blog entry).





JP

Friday, October 15, 2010

Secret Project X: Now an outline

Secret Project X finally has a basic story outline, something to launch it! I finalized my proposal into something I liked. Based on a basic idea by Louis, the style is a marked departure from my own usual style. I found writing with a twist to be very exciting. In this case, the adventures have a common theme and story elements I tried to capture. What is it? I’m waiting on feedback before any announcements are made.

I initially started working on another storyline but I scrapped it because it didn’t fit the setting. I could not find myself excited about it. It did not bring the flavor of the setting right. So practicing my own methods, I threw the idea into an idea for the future document and went back to the writing board. I did some research and came up with something I felt was more fitting.

On the first try, I came up with an adventure idea first. What will the PCs do? approach. As a change, I looked through the campaign book to see what would inspire me, if anything stuck. There was one element that did and this time I tried a different approach. Instead of designing an adventure, I worked on the adventure site, my point of light. As I jotted down small ideas here and there: a tavern, the market, a few individuals with interesting stories, things took shape on their own.

I now had a focal location, a cast of characters and a rough idea of the types of stories I would like to write. The merging process began and after some three days of brainstorming, formatting and reformatting ideas until they took the shape I wanted, I had a proposal. I had something tangible I could submit.

JP

Wednesday, October 13, 2010

Halloween Season Woes!

Am I the only one who, comes Halloween finds himself staring at a blank page, or a page the fills up with material that is either bland, without relevance or just terrible? The time of year that should be most inspiring to a big horror and fear-fan like me. Yet, that is not the case. While I thoroughly enjoy the event and the celebration - I don’t consider it a holiday; I’m not druid or ancient celt-revivalist. I mean TV movies become interesting or at least worth looking over. Horror and scary things are all around us, the getting’s good.

Yet I am faced with a serious lack of good ideas for Halloween. Could it be a case of too much of a good thing?

Well not really since the movies on Syfy, AMC and even TCM are not as awesome as I’d like them to be. I mean, the most interesting movie I saw thus far this October was Meet the Spartans which was funny… but nothing to put me into the Halloween spirit OR help me coming up with an Halloween-theme or good horror-themed offering. No sudden spark.

Perhaps it is the Big-Guy-Upstairs’ way of telling me that I should come up with something different, if only for one month out of the year.

So what is a guy to do in that case? I have obligations and deadlines I need to meet.

OH THE ANGST!

JP

Monday, October 4, 2010

The cat is out

Last week a number of announcements were made, and I spent a lazy weekend doing very little. Okay, I ran a Pathfinder Society adventure on-line, took my daughter to her a birthday party at Chuck E Cheese’s, watched my fantasy football team get crushed, took my Orkland Rayderz to the championship game in Blood Bowl and I made level 13 in D&D Online.

So, I’ve been talking to Louis Porter Jr of LPJ Design about something publicly dubbed Secret Project X. Okay, okay, the title isn’t great but, trust me, the real one is better. This adds a lot of work to my plate, which I always like…

What can I say about Secret Project X ? I will be writing adventures for it and the project is very exciting.

JP

Tuesday, September 28, 2010

Akos: The Pre-gens


The Imperial Arms of Amoran
So finally, Neoncon is coming and it will be my first chance to publicly display my work on the Organized Play campaign set in the world of Akos. There is so much work to be done. Today, I am tackling one of the most complex aspects of starting a campaign like this: Pre-generated characters.

Why is it complex, you ask? First off, the characters must showcase and give some of the flavor of the world and its particularities. Second when presented with a character, everyone has their own view on how such a class should be put together. Third, you want to create characters that are relevant to the adventure but not necessarily focused to it. That last point is, I think the trickiest of all. If my adventures are all about traps, and half the party are designed to blow through them, then the challenge in the adventure become insignificant, similar if none of the pre-gens can deal with traps, then I simply cheat the players.

This is not the same as creating one-shot characters where I can think up of a scene or encounter where each of the PCs can shine or has the potential of shining. Those pre-gens will be thrown at any one of the many adventures currently in development. So my thought process is different. I can’t design a character just for one adventure, knowing he’ll be completely useless in the next.

Okay, okay, I’m exaggerating a bit. The Pathfinder rule set has come a long way from having those adventures that completely negated a character’s usefulness (such as the all-undead adventure vs. the rogue heavy party, or the elemental adventure vs. high-crit party).

I wanted to add a little meat to those characters, so someone sitting at the table is immediately gets some element of flavor with the character: where they come from, who their deity is, do they have any special contacts of ability. I like it when I play one-shot adventures that I receive some piece of information that is unique to me, something that sets me apart from the rest of the group OR that justifies my ties to it.

So what I did was to create characters that had flavor and uniqueness. So far, I have built five, but am trying to come up with a total of pre-gens. Each of them has a unique class, a unique feat, or a unique ability to found in our Player’s Guide. The goal is to present the new material we have while keeping the characters someone familiar to the players.

Now that I established what I wanted to accomplish, “what classes to do?” was my next question. In D&D, I always think there are four basic roles that need to be filled: the melee guy, the healer, the arcanist and the skill monkey (roughly, the fighter, the cleric, the wizard and the rogue). Looking at my list of races, classes and abilities, I came up with the following combination:

  • An Amazon Cleric
  • A barbaric Holy Warrior
  • A Greater Halfling Rogue
  • A human sorcerer
  • A human noble
  • On the sixth, I still waffle and am open to suggestions..

  • Thought creating pre-generated characters was easy? Trust, it’s a lot more complex that it seems at first glance!

    JP

    Thursday, September 23, 2010

    Home Front News

    This entry includes a number of random shots about gaming.

    First, my idea of Pathfinder Society was rejected. It was judged too open AND too limited at the same time! The adventure was clearly non-traditional when compared to other PFS adventures, so while disappointed I can see Josh’s position about it. Having rejected ideas and submissions myself, I take it in stride. What will I do next about it? Come up with something new of course! What about the idea I submitted? Well that one goes into my work bucket, the idea is good, the story in interesting. Chances are it will be given new life at a later date outside the Society! Good ideas never go to waste…

    This Friday, Mario restarts a new Warhammer campaign. I still have not decided on a character concept I like. I thought of a few: an outlaw falsely accused of a crime, a hunter/poacher or a Kislevite bounty hunter. I’m still undecided and may just decide when I roll dice and the character starts to take shape or as we talk about what we want to do.

    A few people know that I have been talking to a publisher regarding a writing project, I’m very excited about this and will hold off on making any announcement (any announcement will be posted here for sure).

    JP

    Thursday, September 16, 2010

    Bargain bin treasures


    Whenever I go to a hobby shop, I always look for the bargain bin. Many treasures lurk therein. Things I would not be willing to pay full price for, but also things I do not always look at on my regular peregrination through local (and not-so local) hobby shops.

    Yesterday, I looked at the bargain bin at Bonnie Brae Hobbies in Englewood (south Denver). To my very pleasant surprise, I found a box of Zvevda’s Cursed Legion (Roman Skeletons). HALF-PRICE! I grabbed the box and did not let it go until it was purchased and out of sight of everyone!

    A few years ago, I happened on a website that had them. The idea of sending any money to Russia was not very appealing and after looking for local sources, I gave up and the undead Romans were relegated to the back of my mind.

    Now I have them… My legions will never be TRULY defeated!

    JP

    Tuesday, September 14, 2010

    The end of a campaign


    I’m depressed and morose.

    Why you ask? Because Mario’s Awesome Warhammer campaign is over! My character somehow managed to live through it all from the start. He got pretty beefy at the end, despite a few niggling injuries and a few insanities, such as zealotry and an alignment change. Fought off gods, orcs, dark elves, giants, dragons, chaos-infested things and on a weekly basis, each other (okay I usually got beat up by the others).

    The Cast: Ragni the dwarf who became a slayer after a close encounter of facial-genital kind. Val, a young half-elven knave who crossed our path and stuck around with us. Eva a chaos-infested witch ready to sell her soul to the dark powers. Father Werner von Breslow-Giersbergen (me) a righteous zealot carrying a burden only I can bear… Guided only by my blinding and complete faith in Sigmar and his patron, Ulrik.

    The finale was truly epic. Couldn’t ask for much more! We headed into the Mountains with the soul of a dark chaos god stop him from tricking the orcs into granting him more power. I bore the container that leaked its essence like a burden. One I accepted because I could not allow Ragni or that evil witch Eva to hold it. The witch appeared shortly after the untimely demise of Sister Lady Violet.

    Once the battle was in full swing, Ragni my dwarven slayer friend met his doom at the hand of the god-like Nagaash. As it pulled his still beating heart out of his chest, I howled madly from the grief of losing my last true friend and swung my hammer into it as it focused on the witch. The beast finally fell to my blows. Leaving me standing, full of grief and anger that the witch had survived but that my friend Ragni had passed away.

    There you have it, in a few words… How Father Werner prevented the end of the world…

    Now that the campaign is over, I’m depressed and wondering what to character to do next. We’re going to start a new campaign (still using Warhammer 1st Ed) but I’m in a rut. I really liked my character and do not want to make the same character but I’m oddly lacking ideas this time around. Playing something different is a must. So the question remains… What?

    So there you have it… the source of my depression. Nothing that can't be cured with... MORE GAMING!

    JP

    Wednesday, September 8, 2010

    Fairs and Festivals: Part 2


    To my previous post about Fairs, my good buddy Van, posted the following as a comment on Facebook.

    You may want to consider including an auction for livestock. Seems like farmers would want to take the chance to buy/sell animals when gathered together as a matter of convenience.

    That is very true. While at the fair, I saw a number of animals for sale: cows, horses, goats, sheep, pigs and house pets. I must admit I did not pay close attention – allergies you see. I’m certain that many of them found new homes.

    In a medieval/fantasy-style fair (or even in sci-fi locations), animal and livestock sales and auctions are a prominent feature of the fair, something that draws a lot of people to the event. Prized and sturdy animals are highly-sought and their sale value subject to much debate and tension. In addition to cows and goats, a fantasy fair could offer sales of high-quality riding dogs, trained baby wyverns, a pet lizard and a number of other creatures.

    Dare I say that some competition could result in rivalries, potentially leading to sabotage, conflict or even murder? Aren’t those the basis of good adventures? A simple emotion sparks a story that writes itself. Often, the world does not need to end for adventure to creep in.

    Thanks Van! Great comment.

    JP