JP On Gaming

Friday, October 15, 2010

Secret Project X: Now an outline

Secret Project X finally has a basic story outline, something to launch it! I finalized my proposal into something I liked. Based on a basic idea by Louis, the style is a marked departure from my own usual style. I found writing with a twist to be very exciting. In this case, the adventures have a common theme and story elements I tried to capture. What is it? I’m waiting on feedback before any announcements are made.

I initially started working on another storyline but I scrapped it because it didn’t fit the setting. I could not find myself excited about it. It did not bring the flavor of the setting right. So practicing my own methods, I threw the idea into an idea for the future document and went back to the writing board. I did some research and came up with something I felt was more fitting.

On the first try, I came up with an adventure idea first. What will the PCs do? approach. As a change, I looked through the campaign book to see what would inspire me, if anything stuck. There was one element that did and this time I tried a different approach. Instead of designing an adventure, I worked on the adventure site, my point of light. As I jotted down small ideas here and there: a tavern, the market, a few individuals with interesting stories, things took shape on their own.

I now had a focal location, a cast of characters and a rough idea of the types of stories I would like to write. The merging process began and after some three days of brainstorming, formatting and reformatting ideas until they took the shape I wanted, I had a proposal. I had something tangible I could submit.


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