One thing I learned with LPJ is that you never do the same thing twice. Always give it a different
Regardless, I began to put down more and more ideas. As I added elements, writing one
Here are some of the unique design choices I set up for myself.
- The gods have no alignment. They act as they wish without regard for morality. They act based on their personalities.
- Few undead. After Akhamet, which is a land filled with undead, there would be few of them here. Sure, basic ones like skeletons and zombies are fair game.
- No Blood War. The gods are above everything and they command both celestials and fiends.
- The gods are present but not always there. The gods have to be involved in adventure, but I don't want them to appear for every little things
- Nothing is permanent. Again, as a reaction to Akhamet where things change very little over time. Here things have a short life span. People, kingdoms, gods, etc, all change over time.
- Mortals have agency. Mortal are the puppets of the gods, but they control their actions and destinies.
- Not a history lesson. This is an RPG. With magic. History is the inspiration, and we move on from there into something awesome.
So a lot of history melding together. Maybe reading those books of Greek history pay off.
You can get your copy of the book today directly from DriveThruRPG: Olympia Campaign Setting.
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