JP On Gaming

Tuesday, March 30, 2010


There! I’ve done it! After procrastinating for quite a bit, doing other things, painting models, playing D&D Online, watching whole seasons of the Real Housewhores of […], I finally have written the first adventure in this world I’ve been blogging about! It feels real good. With an adventure behind my belt, the project begins to feel more concrete to me. I mean just talking and talking is fine… but getting something you can look and read is real.

Real is good.

Now that the first round of writing is over, begins the second phase, the editing and tweaking. Sure writing an adventure is fun and joy, but the second phase, which is often more tedious and annoying begins. Although it’s not as enjoyable, the editing phase is when an adventure really becomes alive. I’m not talking about self-edits or style changes. I mean when ideas are merged, reformed and tweaked. That is when good adventures are made GREAT.

Those who worked as authors for me know my near-tyrannical tendencies during that phase. I am merciless (and I expect my editors to be as merciless with me as I am with them). The proof of this is, I believe, in the pudding. Great adventures were born of the synergy of both the mind of the author and the direction of the editor.

So that’s the news right now. And with one adventure… this means the next one is just around the corner! So now I must start on a sequel. Something to make into a memorable campaign…

What is the adventure about you ask? Well that’s pretty simple… It’s a dungeon crawl with some RP elements to introduce the particularities. What!? You expected a deep and intertwined storyline from the get-go? That would be foolish of me. Don’t worry I must set a few strands before starting to work on a full-on web! Baby steps. Remember. Baby steps…

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