If you have read this blog for any length of time, you know that I am extremely devoted and focused on play-testing game material, particularly adventures. I have to say that I have been extremely lucky with those as they have vastly improved the quality of my work. By getting different points of view on the work done, you get to see the flow.
As a computer engineer, static diagrams are fine, but dynamic ones often tells more of how something acts or should act at run-time. Play tests gives that dynamic view.The thing is to see the adventure not just as a series of numbers and stat blocks, but as its own "living" entity.
On Memorial day, I plan to run the first play test of NeoExodus. People have been contact and my own but needs to get in gear about it.
To give you all a sneak peek, here is one of the NeoExodus characters I have already painted up! The rest should be completed later this week. I need to. Now that I have a date prior to PaizoCon, I can no longer procrastinate like I used to. Pressure is good.
JP
That looks like a P'Tan to me!
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