There has been a lot of talk these past few weeks about GMs changing adventures willynelly. This goes from minor cases: making bigger rooms, adding extra hit points, changing better spells, adding more of the same monsters; to the weird and wacky: changing dragon size/color, changing the setting of a final fight or completely re-skinning an adventure.
I never made it a secret that I tweak and change adventures all the time. Yes, I do.
How can I find a solution that could be applied to all adventures, to all campaigns, to all systems and still be valid? Something that would protect the campaign leaders from backlash, mark unreasonable GMs as such and allow players a chance to experience the adventure in a positive manner without worry that they are playing something completely off-track?
Rather than giving only my own opinion on the subject, I thought I'd reach out to the community for your stories and opinions on the subject. Of course, I have a conclusion in mind, but I would like to pick the brain of the community first. So I have a short questionnaire for you. Feel free to post in the comment of email me directly with your answers.
Do you have a horror story of a GM who changed an adventure and thing went from bad to worse? (explain)
One that made a bad adventure into a great one? (explain)
How far is "too far" when a GM takes and modifies an adventure? (better or worse)
What elements do you think a GM CANNOT change and must run as written? (if anything)
What elements do you think a GM can freely change without changing the adventure itself? (I know it sound contradictory)
Looking forward to reading your thoughts...