JP On Gaming

Thursday, May 9, 2024

What do I need to GM for FOE?

I've been asked this question a few times times over the years and think that a post here may help by tap the sign... (save myself from typing it over and over)

Material to bring

The following material is up to you to bring:
- Hard copies of your adventure (tablets are great but make sure you have a physical copy as a back up).
- Hard copy of the handouts (ideally 1 per table you will run). Giving the players something to look at/ play with gets them more involved in the game
- A physical Player's Handbook (if only to hand out at the table)
- A Monster Manual (some print out the monsters they will use to lighten their load)
- Dice
- Writing Implement
- Battle map & dry/wet erase
- Minis/Tokens (I do have minis for the iconics but can't provide for everyone). If you use Starbursts/ glass beads/ paper tokens/ wood tokens, all are fine. Other than the specials, doing it almost completely theater of the mind is fine too.
- Copies of the iconic sheet (FOE will have some, too)

At the Con

Here are things I ask of you on-site.
- Sleep. I need you on your A-game. I am trying to keep everyone's load as light as I can by assigning as few adventures as I can to people.
- Enthusiasm. I like to think our adventure are a fun experience and the GM is a big part of this.
- Be in the FOE room ahead of time because the goal is get you ready to roll on the hour, not 10-15 mins after the slot begins.
- For regular adventures, 5-10 mins is best to allow you to relax and set up
- For special adventure, be there 30 mins before so we can discuss and go over the adventure. Talk latest ideas, assign any special elements not yet assigned
- Wear a FOE shirt (smurf polo or black shirt)

What FOE provides

Goodies for you!
- A smurf outfit: Those are our blue polo shirts (now embroidered) with our logo. If you don't have one, JP should provide one for you at the con.
- All of the material above as a backup (I got you if you forgot something). Except sleep or a positive disposition
- PDF of the adventures
- PDF of the campaign settings (you are not expected to be a loremaster, but know at least the basics of it)
- Food: Okay this is sustenance food. I will have lunch meat, bread, cheese, and cookies. Plus more goodies are brought (Thanks Marissa for the coffee!)
- The FOE dice. Every year, FOE has a unique d6 made. GMs all get 1 as a thank you.
- Miniatures. I try to give you guys as many monster minis as I can physically print, paint, and carry. I cannot promise anything. Here as some examples from 2021

Unique FOE Stuff at the table

Some unique things we do.
- FOE Dice. Whenever a player rolls a natural '1' on a d20 and keeps the result, hand them a FOE Dice with the magic formula "Your dice suck, our don't."
- The Postal Card. FOE runs a not-organized play/organized play thing. We hand players a postcard that grants players goodies for each game they play with us. These are simple bennies like inspiration, an additional healing potion, or extra HP.
- Everything is linked together. Don't tell them how, let them figure it out... It's as if some crazy mastermind lost sleep over that...

Wednesday, May 8, 2024

[Four-Question Background] Example: Kassee Broon

Recently, I took part in my friend Randy-P's short-lived Star Wars D6 game. It had been so long since I played the game (did a little one-shot with the kids once) and looked forward to it. Unfortunately, the campaign ended too fast.

The campaign took place in the era of the Mandolorian/ Ahsoka.

Kassee Broon was a young jedi from Naboo: Female human, auburn hair, 20s, Junker's outfit

Her story was: Illegitimate daughter of a jedi master killed during the Rebellion. She was her father's padawan when he was killed. To avoid getting caught, she fled with her father's possessions, which included a holocron. She trained with the holocron (but no longer has it, she stashed it in a safe place).

Now the four questions I sent to Randy:
- Important NPC: My mother, current whereabouts unknown.
- Important Place: Ruined Jedi temple on Naboo where her father first trained her.
- Important Event: The Force warning her to flee for my life. She doesn't know from who or why.
- Unresolved Thread: Kassee feels through the Force that her father was set up and murdered and someone is after her.

As you can see, I could (and very well may) re-use Kassee in another campaign by changing setting-specific information. The game didn't run long enough for my thread to come into play but I thought it left quite a lot of room to rope that in the game.