It's Gencon Season already. Today, I finalized the Gencon program for FOE and submitted everything to Gencon.
At this time, I have two adventures ready to roll already and am moving on to the next ones.
The Regular Adventures...
Legacies: Heart of Decisions
By Bill Church
The heart of a colossus has been found. Mytenian forces must rush to obtain it before the Titans. A 3rd-level 5e 2014 adventure set in the Greece-inspired Olympia. Part of the Legacies Campaign
Status: Outline
Legacies: Fiends of Dreams
By JP Chapleau
Not All Men Seek War/ It Looms Over Sazame/ Som' Have dark designs A 3rd-level 5e 2014 adventure set in the Japan-inspired Ozaka. Part of the Legacies Campaign
Status: Ready for Playtest
Legacies: The Mirror of Basat
By Brandon Alspach
A prophetic vision leads where desire shapes reality–but some secrets were never meant to be seen. A 3rd-level 5e 2014 adventure set in the Egypt-inspired Akhamet. Part of the Legacies Campaign
Status: Outline
Legacies: What the Titans leave Behind
By Brandon Alspach and JP Chapleau
Appease a few gods, steal war riches from the Titans–what could go wrong? A 3rd-level 5e 2014 adventure set in the Greece-inspired Olympia. Part of the Legacies Campaign
Status: Expanding Outline
By JP Chapleau
The trees bleed when cut. Blood-soaked knights vs desperate loggers. Is the forest crying for help? A 3rd-level 5e 2014 adventure set in the byzantine world of Tarsyn. Part of the Legacies Campaign
Status: Ready for Playtest
Legacies: A Stolen Daisho
By Chris Ketchum
A stolen daisho/ A vital chess piece taken/ Sails away slowly A 3rd-level 5e 2014 adventure set in the Japan-inspired Ozaka. Part of the Legacies Campaign
Status: Outline
Legacies: Sifting the Sands of Obscurity
By Matt Adams
You wake to find that you have been buried alive with little to no memory of how you got there save for some scribbled notes torn out of a journal that resembles your own party's handwriting. You must use these clues to solve your own attempted murder. A 3rd-level 5e 2014 adventure set in the Egypt-inspired Akhamet. Part of the Legacies Campaign.
Status: Outline
And the Epics!
Legacies Epic: Friends We Make
By JP Chapleau
Invitations sent
All Smiles and Diplomacy
Sharp Tongues and Swift Blades
A 5e 2014 multi-table epic adventure. Part of the Legacies Campaign
Status: Outline
Legacies Epic: To Find an Enchantress
By JP Chapleau
Mytenian forces won a great victory at Emessos, but the Titans are not beaten. A 5e 2014 multi-table epic adventure. Part of the Legacies Campaign
Status: Outline
Legacies Epic: Battle of Shiro Azaki
By JP Chapleau
First diplomats speak
Then the armies assemble
And the blades come out
A 5e 2014 multi-table epic adventure. Part of the Legacies Campaign
Status: Outline
By JP Chapleau
At the start of the Rainy Season, the rivers swell and the Church of Khem organizes a friendly competition. Friendly but deadly A 5e 2014 multi-table epic adventure. Part of the Legacies Campaign
Status: Outline


It's not often that I admit that I was wrong. But the more I work at writing and expanding my own game settings, the more I have to give it to the people at Paizo. Now, don't get all excited (Chad). I have not played Pathfinder in years and just have no intention of doing so - mostly because I don't want to put the effort into organizing it.
So as a special holiday treat, I decided to run a D&D game and offer the game to locals. I had an idea, a plot, a villain, and an something I wanted to accomplish. It was set in 
This is where you need to change from thinking as a GM and thinking as a setting writer.
There are VERY FEW historical people you can qualify as "pure good" (Jesus and the Apostles) and more as "pure evil" (Hitler and Stalin). I firmly dislike the current attitude that if someone does something bad or stupid one time, that person needs to be shunned and outcast forever. I did some stupid things as a kid and changed my ways.
I was beginning to wonder myself when I would finally dig myself out the massive hole of writing I dug myself in with Origins and Gencon. I spent March and April in a writing funk but today, I can breathe a lot easier for I finished not one, but TWO of the special adventures, called Battle of Farelis, parts 1 and 2.
Part 2 is not a sequel, at least not for the characters. In part 2, adventurers from a variety of game world deal with what happened in Part 1. I do not want to explain too much at this time but it is pretty cool, I think.
I have been thinking about this for a long time and think this might be a great time to launch this effort. I would like to launch a series of short fiction pieces set in Saggakar. These could be pretty much anything. During my many classes, I have found it fairly easy to come up with shorter stories than long ones and have been reading some really good ones.
There are quite a number of things that will drive me nuts whenever I look at a published adventure. Whenever I see those things, I immediately think that the author is trying to beef up his word count. I have held myself on this side of going full rant, though there is some ranting here in. See for yourself whether this warrant the rant tag.
VTF3-01 Nor Crystal Falls was a Living Greyhawk adventure, the first of our meta-region (the Velverdyva/ Tuflik/ Fals trade route, occupying the western routes of Greyhawk and the Baklunish West). The adventure was fine, when I played it, it went pretty much like this: "You are in this Crystal Tower. You enter a room, there is a priestess of water there, roll initiative. You enter another similar room, another priestess or water, initiative." I thought it really sucked as an adventure.
This one share a number of points with passive tense. It is rarely found in boxed text but all too common in GM-text.
This year, around New Year-ish, I decide that I should perfect my craft and expand my horizons and learn connex skills to adventure writing. I joined a group of creative writers. "Just for fun" and without any specific goal in mind.
First, the PCs' motivation. As written initially, the PCs had no motivation to do anything in the adventure. The PCs were to investigate something without any real reason to do so.
Well it had to happen. After putting a few more hours into my Arcanis adventure. I decided to give it the axe. I will not write it because it bored me.
