I was lurking on Reddit about how to run "Stealth" adventure. He was thinking ofrunning a game in the style of Assassin's Creed: mostly moving around, avoiding detection, and fighting the least amount possible.
I thought this was worth cross-posting here. This is the answer I wrote:
The thing about "stealth missions" and how to run them successfully and in an interesting way, is to NOT be "just about Stealth". True, the goal is to not be detected but unlike in computer games where you just have to move from mob to mob and hide, TTRPG require "more".
This include:
- Using Deception to disguise yourself as guards or servants
- Find out what a password is
- Prevent the enemy from raising the alarm
- Climb around obstacles/well-guarded areas
- Parcour
Notice that I avoided to give specific checks because the players may have a variety of spells/ feats/ abilities to mitigate the challenge. Spells like alter self, disguise self, invisibility, spider climb, or even sleep may be used. And those are just BEFORE the action.
There is something to be said for Before the action: obtain duplicate of keys, passwords, outfits, and plans.
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