As I was running Curse of Strahd this past year, one thing I created was a list of magic items. Why? Because nothing annoys me more than to have to stop the flow of the game to pull out the DMG and then read out loud the powers of an item.
That annoys me. Breaks the flow. Breaks immersion in the game.
One thing Call of Cthulhu taught me was the importance of putting things in the hands of the players: something tangible they can use a reference.
And in D&D, magic items are important. Getting a "Vine Axe" is more interesting than a +1 axe the deals extra damage to plants... It allows the player to read the item and understand it, refer to it, and reveal to the others as much or as little as he wants. Helps the game by adding mystery.
This new product is available now on the DM's Guild. Pay-what-you-want for it.
I also added it to the FOE Ravenloft Bundle.
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