Yesterday, I attended my first Nashcon after almost attending last year. It was the first convention in years I attended that was exclusively a miniatures event (for me). I was extremely anxious and curious for although I've been to many cons, I believe the last one where I attended only did miniatures event was...
Well I think it may have been the Warmachine tournament where I got my rear end kicked back at Gamers' Haven in Colorado. So. Long. Ago.
So after thinking about this day for a long time, with both myself and ActionMan looking forward to this day. For him, it would be the first minis-olny conventions and I wondered how he would do. At six years old, I worried he might think it would be too long.
The first slot was my own "Conquistadors in Africa". After a little last-minute table-swapping, we finally got our own assigned table. ActionMan's invaluable help allowed me to set up quickly. The terrain consisted of a variety of trees, grasses and a village.
A true combination of old and new pieces: all the grass elements, the pond, the store-bought trees and the sprue-plants date from my days in Ireland. The pilons and the fencing were built in Colorado. The tall clump foliage trees were made in Kentucky. The lean-tos and the large palm trees, I made here in Tennessee. Over fifteen plus years on that table at once... The mat itself, I bought in Ireland and it traveled with me all these years.
Talk about a trip down memory lane!
I'll get back to that game itself in a follow-up post.
I made a single cheat-sheet for all to learn the rules. I simplified "The Sword and the Flame" some - something that's a massive feat. I love TS&TF as a set of rules that are quick, simple and fun. I had one sheet for each player.
ActionMan and I played only one game at the con, for it we played "Corner Kick", which is a soccer/football simulation game. I was dubious of how this would work but he and I took the 2014/15 Manchester United squad and took on the 2015/16 Arsenal squad.
Wow. The game was really super exciting, feeling very much like a soccer match. We received 2 penalty shots (one of which was blocked) and arsenal threatened constantly (damn you Ozil!). ActionMan played David De Gea, our goal keeper who stopped no less than 3 volleys by Olivier Giroud! We managed to win 2-1 with a Robin van Persie goal at the 87th minute (yes, there is a way to represent time). ActionMan rolling the much-needed strike!
GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The game is indeed a little long (it is soccer), but it is a great simulation...
Shown below was the Wayne Rooney penalty that put us on top 1-0. RvP would miss our second penalty.
More tomorrow...
JP
This book was written to answer a simple question: “What’s here?”
Inspiration is a fickle and fun thing. Back in the days when I was writing for NeoExodus, I was thinking about creating a dynamic system to build locations for the campaign. Something where I could define and build up a region, and provide it to the players. So I put down a number of ideas: interesting locations, settlements, and terrain features. There were quite a few things in there.
Imagine an empty hexmap. Why? Because Hexmaps always seem more appropriate for wilderness areas. Why? Because I'm an old guy and back in my days, we drew our wilderness maps on hexmaps. Now stop arguing, and just focus on the story.




Like everything in Saggakar, it was not a unanimous decision, but one that was clear enough.

Before I go into the specifics of the adventures, let me tell you about the Pathfinder/5e events. On Thursday and Friday morning, I will be offering Saggakar adventures using 5th edition. These will be taken from TOS2-00 Service and Reward. That adventure features short (2h-ish) sub adventures forming a whole, similar to the format that the Adventure League has for many of its intro scenarios, something I find extremely brilliant, but more of that later.
This year, around New Year-ish, I decide that I should perfect my craft and expand my horizons and learn connex skills to adventure writing. I joined a group of creative writers. "Just for fun" and without any specific goal in mind.
Gostor Nobles is a product I've had on my plate for months now. I have been playing with it here and there, tweaking the verbiage, adding or removing feats. Finally, I decided to sit down and get it done. I flipflopped about whether I wanted to produce such a book. In the end, I decided it was worth getting it done and out. The resulting class is one that is very much of a skill monkey, with some social-based abilities to confirm and expand their roles as noble.