A number of times, friends and players have commented that playing a paladin in Saggakar must be impossible to do, particularly if your character belongs to one of the great houses. It always surprises me when I hear that. And while I can see that worshipping a good deity and promoting order and goodwill may not make you a lot of friends, I firmly disagree.
Too often, a paladin lives in a place where choices are easy: a friendly populace, a government that support his goals and ideas, a public church to rely on, or an order to have his back.
It's easy to be the good guy with the lofty ideals when everything goes your way and your one choice is kill or capture.
But what happens when you cannot fight every evil at the same time? What happens when you have to hide or face a populace that is not fully behind you? When you have to choose what best way to improve the world? When simply using detect evil and beating up whoever walks up.
Is it harder? Yes.
But it is also much more rewarding.
1- choose your fights well Though you may not be the brightest or wisest in the party, doesn't mean you must or should take on every fight, immediately. You will fight evil, and much evil there is, but like a policeman, you can take down the street pusher, or you can go after the head of the snake. Pick the fight you want, and win it.
2- just because someone is evil means that all his works are The First Ones are forces of evil, and while most of their works are evil and done for evil goals, not all are evil all the time. Such works much be encouraged and not opposed: creation of a new aqueduct or building of town walls. Work to improve the workers' conditions.
3- there is nothing wrong with working within the system This does not means that you seek out to help evil forces. This means that while you are forced to do so, keep your eyes and ears open for ways you can help out and make world a better place.
4- quarter turn at a time Not everything will work immediately, so focus on making small changes. However, like with a screw, if you turn it one quarter-turn at a time, you will get far.
5- you are a beacon of good As a paladin, you are a major warrior of the forces of good. There are many ways this can be played: you can be a martyr, taking onto you the pain and suffering of other. You can be the one person encouraging others to avoid antagonizing the masters, reserving that role for you. You can be a local leader and protect your people.
So as you can see, it is definitely something of a challenge, but not something impossible. The paladin can do much more good alive, than turned as a zombie.
Service is Eternal after all...