I have been thinking about Pathfinder (again) looking forward to a new half-edition... I have been thinking on some of the ways to streamline the game and make it easier. With a number of skills never getting any love or love that's so specific that players prefer to put points into things they will actually use on a more regular basis. Sure, it streamlines the game and reduce the number of skills.
Although I was a little concern that it might be a little too much trimming, after some thoughts, I began to think about skills that were underused. Why don't we use them? Can we provide means for characters to be able to do more without radically changing the system?
I think these changes would allow character more options in what they do: plans would include more disguises, etc.
To be quite honest, I have been wondering more and more what the Spellcraft spell is for. Yeah, yeah I know I've seen what it is used for in the book, but really... I find it underwhelming. Why not roll it into Knowledge (arcana)? It would make identifying magic items simpler.
JP, what about counterspell? you ask? moving to Knowledge (arcana) does not alter this.
Athletics rides into town
Climb is sometimes used while Swim never appears unless the GM runs a very water-heavy campaign. I really think we could simplify the game by making an Athletics skill, that would include Climb and Swim, but could also be used for things like long-range running (think marathon). A lot of other games have gone to something like that, and that would not break the game.
Disguise, Escape Artist and Sleight of Hand go away
Disguise should be rolled under Bluff.
Escape Artist rolls into Acrobatics or Athletics (either could be used).
Sleight of Hand should be rolled into Stealth or Bluff (This one I'm not sure).
Feats and traits could grant PCs conditional bonuses, like we have for Combat Maneuvers.
Yeah, I like this a lot.