I have been talking about this for years now. I know years. From the start, it was my intention to allow crafting into the Legacies campaign. The problem was always to maintain game balance. So that crafters could benefit from their choice but not overpower the game.
Game balance and crafting was always twice as important to keep in mind because one of the setting's most iconic class, the machinesmith, is greatly based on crafting. However, overfocus on game balance can kill interest in crafting.
So, how do you maintain both?
So we discussed and listened to our players (yes, our ears are always open around the table for ideas), and we wrote the guide.
Enough teasing. You can find the file under the "Legacies/ Reviews" section of the First Ones Entertainment website (FoeLegacies.com). Have a look, let us know what you think!