Nara | Servant of Shadow Queen Sythara

Ishara enters memories as other interrogators enter rooms. She walks through childhood kitchens, private betrayals, and half-remembered dreams until she finds the truth Sythara desires. After sensitive missions, the Shadow Queen removes parts of Ishara's own recollection. She therefore leaves coded notes for a future self, never knowing whether the handwriting records a warning, a lie, or treason she once intended.
Ishara the Veiled Examiner
Medium humanoid (human), lawful neutral
Armor Class 15 (psychic ward)
Hit Points 91 (14d8+28)
Speed 30 ft.
STR 8 (-1) DEX 14 (+2) CON 14 (+2) INT 18 (+4) WIS 16 (+3) CHA 14 (+2)
Saving Throws Int +7, Wis +6, Cha +5
Skills Arcana +7, Insight +9, Investigation +7, Perception +6
Damage Resistances psychic Condition Immunities charmed
Senses passive Perception 16 Languages Zamuran; telepathy 120 ft.
Challenge 6 (2,300 XP)
SPECIAL ABILITIES
Read Surface Thoughts. Ishara knows the emotional state and immediate intent of each creature within 30 feet with an Intelligence score of 4 or higher that is not immune to psychic damage.
Psionic Spellcasting. Ishara casts the following spells without material or verbal components (spell save DC 15):
At will: detect thoughts, mage hand
3/day each: hold person, suggestion
1/day each: confusion, modify memory
ACTIONS
Multiattack. Ishara makes two Psychic Needle attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Psychic Needle. Ranged Spell Attack: +7 to hit, range 90 ft., one creature. Hit: 18 (4d6+4) psychic damage.
Enter Memory (Recharge 5-6). One creature Ishara can see within 60 feet makes a DC 15 Intelligence saving throw. On a failure, it takes 27 (6d8) psychic damage and is incapacitated until the end of its next turn; Ishara learns one fact the target knows relating to a question she asks. On a success, it takes half damage and reveals nothing.
REACTIONS
Forget the Blow. When Ishara is hit by an attack, she halves the attack's damage. The attacker must succeed on a DC 15 Wisdom saving throw or forget Ishara's location, preventing it from targeting her until the end of its next turn unless she damages it first.
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