Imagine the following scenario: You are GMing for your party. During a trip, you mention they pass through a different province. Your goal is to move the story forward.
Then one of your players go and ask you "So... what's going on in that town? Anything of interest?"
Will you simply answer "nothing important or interesting" or will you plant the seed for a future adventure and tell them something exciting, at the risk of running something impromptu?
If the latter, this product is for you. With one massive table, you get a number of events that can affect life in a town/ province/ nation. They range from natural disasters to political events to outside factors. All of these should help you come up with adventure ideas to keep your players interested.
Or like some of mine: not interested and they can keep moving along. You now have a seed for later and you haven't spent hours of preparation on it.
Okay so that was what I thought this product to do. However, I have since used it as a preparation tool for my Ozaka campaign. I wanted some event to happen but could not decide between two or three of them. So I let the dice decide. In a few seconds, I came up with at least three ideas and my game was saved for another few weeks!
This product is now available on the DM's Guild.
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