This is one of the endless conflict. And one that came to the forefront of my thoughts after I posted my review of Starfinder. A review that ignited the passions of many. Mostly along the expected lines: lovers of Pathfinder and its haters.
One of my issues with it was that the game felt heavy, sluggish and slow. I do not see high flying action coming through the game.
So many said "System is irrelevant". It is true that you can role-play with any game system. Heck have you ever seen gamers playing Monopoly? Yeah... Role-playing breaks out as you have to fork your cash... Or you take your friends' money.
Is it role-play? Yes. Is it a great part of the game? Oh yeah. Does the system matter? No. Therefore system is irrelevant, right?
Well no. Because the game does not support or encourage you doing anything off script. Can you do? Sure.
System is not irrelevant. It is important in how you get to do what you want. To keep to the sci-fi theme, I will use two franchises: Star Wars and Star Trek.
Star Wars is about action and adventure. The specifics of how technology works is secondary. That the characters understand it is a given. Star Trek is about exploration, engineering and science. Where you go is secondary to how you get there.
A game system that focuses on the minute details of how the technology works would greatly favor Star Trek, while one that focuses on action is better suited for Star Wars. A system like Savage Worlds that is very good on action is great for Star Wars. A system more focused on details, like Starfinder or Basic Role-play (BRP). Can these three games support doing either? Yes. However, you are not playing to their strength.
Is it wrong to do that? No, of course not. These are games and as long as every one at the table has fun and enjoys the adventures played is the important.
Does system force you into a pigeonhole and defines what you have to play? Yes and no. Yes because the rules make certain things easier and cleaner. No because your campaign is yours and the bigger systems at least support most things from combat to social to investigation.
I always like to understand the game rules and adapt my style of play to the game. Yes you can investigate the world of Cthulhu using D&D or Savage Worlds but using a more granular and deadlier system like BRP.
One story I tell to people is the following: when we come up to a band of twenty goblins...
Playing D&D: I charge into the lot and emerge bloody but victorious standing over the pile of my enemies.
Playing WHFRP: I wait for half to leave. Then wait some more. Then keep staying hidden until we out number them two-to-one before we charge in and win.
Same situation. Different expected result. Different play tactics.
Therefore, I cannot say that system is meaningless. It is important. I would agree to "Setting over system", but not to "System is irrelevant".
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