JP On Gaming

Sunday, December 20, 2015

Time for a Star Wars Organized Play?

With the release of the new Star Wars movie, I have been thinking about playing Star Wars again. In particular, I was thinking back fondly on the Living Force campaign which ended way back in 2005. I really enjoyed it, finding it imaginative and exciting. My idealistic Jedi consular from Naboo did a lot of fun things in that campaign, the least of which was to confront a rancor beast and getting it blown out into space, or when I met with ArchChancellor Palpatine.

Yes there were issues, most of which I attribute to its d20 backbone, mostly because all high-level characters dipped into Jedi classes. With the new Fantasy Flight system, I think there might be a way to circumvent the issues of the original campaign and make something nice and fun. Of course, there is an issue with Disney/Lucasfilm having to approve every step the project.

To the powers that be, please consider the creation of an organized play campaign. With such a campaign, I would fork the cash for the game, something I won't consider the way things stands now. Having some devoted, quality authors working on material provides us locals a chance to play different styles of game, not just a single GM's style.

I guess they heard all that already and didn't think worthwhile. But I think it might be a great(er) way to expand the game.

Sigh. I need to find me a good group to play Star Wars with...

JP

6 comments:

  1. How is the new Star Wars system in play? I scrapped it after deciding that I disliked trying to "read' the symbols on the dice too much, plus I really found myself preferring 200 page books these days, but it does seem like it's a decent system outside of my eccentricities.

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    1. Hi Nicholas,

      I have run the Age of Rebellion to brand new players who had never seen the dice before and within twenty minutes they understand the dice system. After an hour, they start seeing the narrative power of the dice and they start doing the really fun part of interpreting the narrative.

      -Perry Snow

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    2. Hi Nicholas,

      I have run Age of Rebellion to brand new players and within twenty minutes they understand the dice system and how to mechanically interpret results. After an hour, they understand how to help interpret results in a narrative way.

      -Perry Snow

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    3. I am not a big fan of FFG's alternate dice system for everything. But I will admit that I can corroborate +P Snow's comments. After a few rolls we were into the game. It was very quick and simple and we got into the narrative quickly.

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  2. Jp if we can ever find time i love the saga edition and have all the books.

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    1. I didn't mind the Saga edition... I loved playing my Gungan Noble (actually a holovid star).
      I need to travel to STL and take you up on that!

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