JP On Gaming

Tuesday, June 30, 2015

Tyrants of Saggakar Player's Guide Table of Content

For weeks now, I have been telling you that I'm hard at work on the Player's Guide for Tyrants of Saggakar. Well now is time to provide you with some REAL teasers. Here is the overall table of contents. There will be some things shifting around but you can definitely get a feel for the content. People who chatted me up on facebook, skype, or any other messaging technology have been on the receiving end of spoilers and teasers from this book.

I do plan on expanding a little on the Planes - though that section might end up in the Gazetteer book, which will have most of the info for the world in general...

So, with time, I decided that I would do the following. First put out a PDF for the Player's Guide, second I will finish the Gazetteer aka the World Book. When both are done, I will plan on putting them together and come up with a "Tyrants of Saggakar Campaign Setting" regrouping both books and offer them in printed format.

Have an actual book!

I am so giddy at the idea. I am filled with girlish glee as I think about it. My own book... *giggles*

I guess the biggest question I have is: What else would you want me to put in this book? Is there anything that you want or need as players?

LEGAL NOTICES1
TABLE OF CONTENT2
LANGUAGES OF SAGGAKAR3
RELIGIONS OF SAGGAKAR4
The Pantheons4
Planes4
Hajit Pantheon5
Pantheon of Man8
The Dark Gods11
The Unaffiliated13
RACES OF SAGGAKAR16
Age and Weight16
Other Races17
Anuka 18
Cambion20
Drakonian22
Halfling, Hajit23
Halfling, Hareen25
Haver27
Human28
Kaliban29
Kynean30
Ptahn32
Skythian33
CLASS OPTIONS36
Barbarian36
Black Dragon Knight36
Champion of Clayrian39
Cleric41
Fighter43
Inquisitor44
Sorcerer44
Witch45
Wizard46
NEW FEATS48
NEW EQUIPMENT55
Armor55
Weapons55
Equipment55
Food and Drink57
MAGIC ITEMS58
New Weapon Properties58
New Wondrous Items58
NEW SPELLS60
New Magic Subtype60
Spell Description60

JP

3 comments:

  1. There is one thing missing from most player's guides that I would like to see. I would like a chapter that gives character ideas that are more fully involved in the setting than «I am playing a cleric of X God». A bit like White Wolf does sometimes.

    To take Game of Thrones as an example: a player might interpret one of Robert Baratheon's bastards, a pit fighter who bought his freedom in Mereen or a deserter from the Wall.

    Clues to the behaviour that would be expected by NPCs from such a character, and to the entanglements involved with other parts of the setting could be included.

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    Replies
    1. I really like the idea. Now I have to put some of that in there...
      More stuff to write!

      I hate you Alex.

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