You all knew it was coming... You waited for! With this week's release of the already cult-classic Sharknado 2 by the Syfy Channel.
I have been chuckling all week at the sheer ridiculousness of the idea. But from chuckling to laughing, sprung a strange idea... Why not have the sharknado as a mob? The mob did everything the sharknado did. All I needed was to add a fly speed to it. And voila!
Here is your sharknado...
Sharknado CR 6
N Gargantuan animal (aquatic, mob)
Init +5; Senses blindsense 30 ft., keen scent; Perception +8
AC 11, touch 7, flat-footed 10 (+1 Dex, +4 natural, –4 size)
hp 110 (4d8+4); Damage cap 11
Fort +7, Ref +5, Will +2
Defensive abilities mob traits
Speed Speed swim 60 ft.; fly 40ft.
Melee swarm (2d6)
Space 20 ft.; Reach 0 ft.
Str 17, Dex 12, Con 13, Int 1, Wis 12, Cha 2
Base Atk +3; CMB +13; CMD 24
Feats Great Fortitude, Improved Initiative
Skills Perception +8, Swim +11
Keen Scent (Ex) A shark can notice creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile.