I have been thinking a lot about NeoExodus Legacies, trying to clear out my backlog of things I need to do for the campaign... And one of the things that gnaw at me are cohorts. I like the idea of having them as an option. I remember our Arcanis (after the Living campaign was done) game where we had 2 cohorts in the party and both added a lot of extra abilities and flavors to the tea.
Then I remembered that I wrote a blog post at the time. Yikes! Already three years ago! You can read my thoughts in this post from 2010. As I re-read it, I really though that it conveyed most of what I wanted to say. And that my thoughts from back then had not changed, they have only been reinforced actually!
I think there are two good example of a cohort: Robin and Samwise Gamgee. Both of these are integral to the story of the main character (Batman/Froddo) but the main character can do their thing on their own. Okay Froddo is a little messed up at the end, but I'll focus on the first 2.5 books.
So... How to make cohort rules that are usable, fun and simple. I'm a fan of simple rules...
So I sat down and looked at the rules I had to compare: Living Greyhawk and Living Arcanis. Both had a usable system so I decided to inspire myself from them. Pathfinder Society has no such rules - which I really find too bad - though I can see why.
So in short:
I have been trying to merge the two together and have a first draft of the NeoExodus Cohort Rules ready to go to D'Anne and Linda for them to tell me how wrong I am. After that, I will make a post asking for feedback by you, my readers. So other than the big PaizoCon special... I have a number of things in the NeoExodus pipe! Its a really exciting time for the campaign.
JP
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