This past Labor Day Weekend, I put together a game of D&D inspired by a classic adventure. This time, I ran an adapted version of The Citadel by the Sea by Sid Fisher from Dragon Magazine #78 (October 1983). While looking at many classic adventures, I wanted something that could be completed in about 8 hours.
The biggest change I made to the adventure was to move it from "Generic Setting" to Olympia. This is a story of a cursed location abandoned, conquered by barbarians, then abandoned again. The adventure has a few different twists that made it interesting: diversions and a backstory that can be uncovered (none of my players could read the language but they had enough information that it did not really matter).
To fit into my timeframe, I had to remove a whole dungeon level. It was a tough decision because it has a few cool things, but I wanted to make sure we could get through everything.
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In the end, the PCs returned with the spearhead they were sent to fetch and received their payment, but angered their employer. I used a number of my 3d printed models to use, including the warehouse boxes and bags. Those things looked really good.