tag:blogger.com,1999:blog-4279162265168778574.post2780071524425469218..comments2024-03-27T20:41:56.209-06:00Comments on JP on Gaming: World Building: Building MethodsJPChapleauhttp://www.blogger.com/profile/05783051524957278979noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4279162265168778574.post-43475855619995627712010-04-06T15:24:35.840-06:002010-04-06T15:24:35.840-06:00One technique I learned from a Blizzard Game Desig...One technique I learned from a Blizzard Game Designer, which I shall now apply to any major project I build, is Iteration.<br /><br />Create your world once. Add the things you want to add, edit it, and at some point, you will see that the world no longer looks coherent enough, or some crap has accumulated and removing it is difficult within the game world as it is.<br /><br />At that point, restart from scratch. <br /><br />Rinse and Repeat.<br /><br />This method is time-consuming, but you can cut down on the excess work by the following method: Create just the world/kingdom in broad strokes, and iterate just that creation a few times. Between each iteration, Take one region and create + iterate it. Switch between iteration of this region and iteration of the world/kingdom until both satisfy you. Then create all other regions, a process that will be way faster. <br /><br />If the world contains vastly different regions (e.g. Oriental Adventures in Forgotten Realms), you will have to iterate not just one region in the world, but one region per broad "region type". Once you have figured out how to build an interesting realm where dragons rule everything, creating its 3 nemesis realms also ruled by dragons won't be taht difficult.AlexFGhttps://www.blogger.com/profile/11880858653560962192noreply@blogger.com